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Is D&D combat fun?
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<blockquote data-quote="Lyxen" data-source="post: 8407087" data-attributes="member: 7032025"><p>And again, I'm not against people having negatives, I have some too as, despite its brilliance, the system is not perfect, not without flaws. But it all depends how you present negatives. If it's a few negatives, it's fine, but if it's just slagging the whole system and showing that, in your opinion, people who like it are idiots for liking it despite its "obvious, glaring flaws", no, it's not OK, sorry.</p><p></p><p></p><p></p><p>Again, it depends on what you want your "ttrpg" experience to be. It's all about preferences, not about the overall suitability of the design to every game on the planet. Because, from this direction, 5e has shown that it is infinitely more suitable than its competition, there are probably 100 5e players for every PF2 player, for example.</p><p></p><p>So don't speak about "ttrpg experience" in general, don't speak about "design flaws", say that it's not (perfectly/entirely) suited to what you like in terms of ttrpg experience, and that the design does not suit your preferences.</p><p></p><p>But honestly (I'm not speaking about you, but of some other contributors) I'm tired of these "expert RPG designers" who have never produced anything worthwhile in this domain in their life, but who just like slagging off the result of years of collaborative design, including a huge amount of playtesting by the community, and of a game that is more successful than any RPG ever before, finally bringing D&D into the mainstream and recognition that it deserves as a hobby, just because they like a different games and would like D&D ot be something else than what it is.</p><p></p><p>Different games might be brilliant too for some players, it's fine, but just because my preferences lie elsewhere does not give me freedom to slag off people who, at least, have produced something and been brave enough to submit it to the community. Respect work and dedication at the very least. Constructive criticism and stating personal preferences is fine.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8407087, member: 7032025"] And again, I'm not against people having negatives, I have some too as, despite its brilliance, the system is not perfect, not without flaws. But it all depends how you present negatives. If it's a few negatives, it's fine, but if it's just slagging the whole system and showing that, in your opinion, people who like it are idiots for liking it despite its "obvious, glaring flaws", no, it's not OK, sorry. Again, it depends on what you want your "ttrpg" experience to be. It's all about preferences, not about the overall suitability of the design to every game on the planet. Because, from this direction, 5e has shown that it is infinitely more suitable than its competition, there are probably 100 5e players for every PF2 player, for example. So don't speak about "ttrpg experience" in general, don't speak about "design flaws", say that it's not (perfectly/entirely) suited to what you like in terms of ttrpg experience, and that the design does not suit your preferences. But honestly (I'm not speaking about you, but of some other contributors) I'm tired of these "expert RPG designers" who have never produced anything worthwhile in this domain in their life, but who just like slagging off the result of years of collaborative design, including a huge amount of playtesting by the community, and of a game that is more successful than any RPG ever before, finally bringing D&D into the mainstream and recognition that it deserves as a hobby, just because they like a different games and would like D&D ot be something else than what it is. Different games might be brilliant too for some players, it's fine, but just because my preferences lie elsewhere does not give me freedom to slag off people who, at least, have produced something and been brave enough to submit it to the community. Respect work and dedication at the very least. Constructive criticism and stating personal preferences is fine. [/QUOTE]
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