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Is D&D combat fun?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8407283" data-attributes="member: 1165"><p>I think it's generally fun, but coming up with a good encounter is a bit of work for the GM. Sometimes they are unimaginative, or (in my case, IMO) they try to set up something interesting and unexpected but it ends going flat for some reason.</p><p></p><p>I'm not too familiar with 5e, which means I <em>can't</em> optimize all that much, which is probably for the best. While the balance is looser than in 4e, it's nowhere near as over-the-top as 3e, so the GM doesn't have to create broken encounters to keep various players entertained.</p><p></p><p>Combat involves more movement than in 4e or 5e; WotC came up with a good way to keep opportunity attacks in the game (so fighters can protect squishies) without the "I don't dare move" problem that came up in 3e and 4e.</p><p></p><p>I prefer it with a grid. If I'm not using one, it doesn't feel like I'm even playing D&D. There are other games that are better at Theatre of the Mind (Fate comes to mind).</p><p></p><p>I don't find most of the monsters quite as interesting as 4e. I think it's okay if each monster gets an ability like "shifty". It's okay if only complex monsters get more abilities.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8407283, member: 1165"] I think it's generally fun, but coming up with a good encounter is a bit of work for the GM. Sometimes they are unimaginative, or (in my case, IMO) they try to set up something interesting and unexpected but it ends going flat for some reason. I'm not too familiar with 5e, which means I [I]can't[/I] optimize all that much, which is probably for the best. While the balance is looser than in 4e, it's nowhere near as over-the-top as 3e, so the GM doesn't have to create broken encounters to keep various players entertained. Combat involves more movement than in 4e or 5e; WotC came up with a good way to keep opportunity attacks in the game (so fighters can protect squishies) without the "I don't dare move" problem that came up in 3e and 4e. I prefer it with a grid. If I'm not using one, it doesn't feel like I'm even playing D&D. There are other games that are better at Theatre of the Mind (Fate comes to mind). I don't find most of the monsters quite as interesting as 4e. I think it's okay if each monster gets an ability like "shifty". It's okay if only complex monsters get more abilities. [/QUOTE]
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