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Is D&D combat fun?
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<blockquote data-quote="niklinna" data-source="post: 8407472" data-attributes="member: 71235"><p>Pathfinder is essentially a version of D&D—one with good brand prestige and product support, too. It was the most popular TTRPG for a while—and before that, D&D was.</p><p></p><p>That sounds like one of the factors of "brand prestige" to me.</p><p></p><p>I didn't say that people just don't know <em>better</em>, nor did I state—or imply—that ignorance is a bad thing. I said that many people don't know about other games (and so have no basis for comparison, which by definition requires more than one object to compare), and also that some people, whether they know about other games or not, don't care about design. And I didn't mention high-level competitive play at all, because it's not relevant to what I did say.</p><p></p><p>I didn't say the game is worse, or that players are stupid. I didn't even try to imply either of those statements.</p><p></p><p>All I can say to this is, "huh?"</p><p></p><p>My <em>entire post</em> was about how <em>specific parts</em> of the game can have problems, or how <em>some</em> people can find <em>specific parts</em> of the game not fun, even if the game overall can be just fine for many people. Maybe you're talking about other people's responses on this thread, but my post—which you quoted—does not assert any of those things.</p><p></p><p>Well, you've played more than one game, and you come across as a serious player, who cares about such things, so it stands to reason you would know more and care about the design of games.</p><p></p><p>But again, even good designs can have problems. Even good designs can have compromises. Even good designs can have aspects that particular people like, and others that particular people don't like. This is more likely the more complex a design is. Not liking some aspect of a design is not the same as condemning the entire design.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8407472, member: 71235"] Pathfinder is essentially a version of D&D—one with good brand prestige and product support, too. It was the most popular TTRPG for a while—and before that, D&D was. That sounds like one of the factors of "brand prestige" to me. I didn't say that people just don't know [I]better[/I], nor did I state—or imply—that ignorance is a bad thing. I said that many people don't know about other games (and so have no basis for comparison, which by definition requires more than one object to compare), and also that some people, whether they know about other games or not, don't care about design. And I didn't mention high-level competitive play at all, because it's not relevant to what I did say. I didn't say the game is worse, or that players are stupid. I didn't even try to imply either of those statements. All I can say to this is, "huh?" My [I]entire post[/I] was about how [I]specific parts[/I] of the game can have problems, or how [I]some[/I] people can find [I]specific parts[/I] of the game not fun, even if the game overall can be just fine for many people. Maybe you're talking about other people's responses on this thread, but my post—which you quoted—does not assert any of those things. Well, you've played more than one game, and you come across as a serious player, who cares about such things, so it stands to reason you would know more and care about the design of games. But again, even good designs can have problems. Even good designs can have compromises. Even good designs can have aspects that particular people like, and others that particular people don't like. This is more likely the more complex a design is. Not liking some aspect of a design is not the same as condemning the entire design. [/QUOTE]
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