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Is D&D combat fun?
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<blockquote data-quote="TheAlkaizer" data-source="post: 8407742" data-attributes="member: 7024893"><p>Except that everything you're describing is not exclusive to what he's said.</p><p></p><p>I absolutely think he's right in saying that for a huge portion of that 50 million players (as you said yourself, nobody dreamed of these numbers before) 5E is their first and only tabletop RPG. You're right in saying that they enjoy it, they love it and they invite friends over. I don't think anyone is saying that 5E is just plainly <em>poorly designed</em>. It's a good game. But some parts are very elegant, very neatly designed and others are a mess. We can disagree on which parts, but that's another discussion. However, it is good enough so that all these people are having a grand time and inviting others.</p><p></p><p>However, that has says nothing about how much of the game's success is affected by brand recognition. D&D is a product that has the luxury of having a brand that's bigger than the medium or market it's in. When I go to the grocery store, I don't buy tissues, I play <em>kleenex</em>. <em>"Hey, can you pass me the kleenex?"</em>. No matter the brand, when my friend ask me for a beer, I tell him <em>"Yeah, there's some on the second shelf of the frigidaire."</em> Very few products reach this type of brand recognition. It's huge.</p><p></p><p>I have two friends that work in gamestores. And nobody has ever come in saying "<em>Hey, I heard about tabletop roleplaying games. I'd like to get into that, what do you recommend?</em>". People come in saying <em>"I want to play Dungeons & Dragons</em>". Because the brand of D&D is bigger than the reputation of the hobby or market it's in, it becomes very likely that it will be the product that because will enter the hobby with. Then it's a fantastic product, it's popular, there's ton of people playing and they see no reason to check elsewhere.</p><p></p><p>It's been 7 years since 5E released. It's been 4 or 5 years since most of the new TTRPG players around me starting playing it. And <em>just now</em> do I start seeing some dissatisfaction with what the game is and some interest in other games. People start to see the cracks and want to try something else. And as players, they're much better equipped now, after years of experience, to explain why they're going dissatisfied with it. The game's own value and quality has not changed, but like any product, with time you start to see its flaws.</p><p></p><p>In my opinion, it cannot be overstated how huge the game's brand recognition.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8407742, member: 7024893"] Except that everything you're describing is not exclusive to what he's said. I absolutely think he's right in saying that for a huge portion of that 50 million players (as you said yourself, nobody dreamed of these numbers before) 5E is their first and only tabletop RPG. You're right in saying that they enjoy it, they love it and they invite friends over. I don't think anyone is saying that 5E is just plainly [I]poorly designed[/I]. It's a good game. But some parts are very elegant, very neatly designed and others are a mess. We can disagree on which parts, but that's another discussion. However, it is good enough so that all these people are having a grand time and inviting others. However, that has says nothing about how much of the game's success is affected by brand recognition. D&D is a product that has the luxury of having a brand that's bigger than the medium or market it's in. When I go to the grocery store, I don't buy tissues, I play [I]kleenex[/I]. [I]"Hey, can you pass me the kleenex?"[/I]. No matter the brand, when my friend ask me for a beer, I tell him [I]"Yeah, there's some on the second shelf of the frigidaire."[/I] Very few products reach this type of brand recognition. It's huge. I have two friends that work in gamestores. And nobody has ever come in saying "[I]Hey, I heard about tabletop roleplaying games. I'd like to get into that, what do you recommend?[/I]". People come in saying [I]"I want to play Dungeons & Dragons[/I]". Because the brand of D&D is bigger than the reputation of the hobby or market it's in, it becomes very likely that it will be the product that because will enter the hobby with. Then it's a fantastic product, it's popular, there's ton of people playing and they see no reason to check elsewhere. It's been 7 years since 5E released. It's been 4 or 5 years since most of the new TTRPG players around me starting playing it. And [I]just now[/I] do I start seeing some dissatisfaction with what the game is and some interest in other games. People start to see the cracks and want to try something else. And as players, they're much better equipped now, after years of experience, to explain why they're going dissatisfied with it. The game's own value and quality has not changed, but like any product, with time you start to see its flaws. In my opinion, it cannot be overstated how huge the game's brand recognition. [/QUOTE]
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