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General Tabletop Discussion
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Is D&D combat fun?
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<blockquote data-quote="pogre" data-source="post: 8407868" data-attributes="member: 6588"><p>For me and my table - We LOVE combat. It is the reason we play D&D. We set up battlefields, use miniatures, use templates, use custom scenery, and have a grand time.</p><p></p><p>For us - a lot of the D&D rules space is devoted to combat. That's almost always been true. If we want to deep dive into other roleplaying aspects we play different games. Again, that's us, it is not a criticism at all of folks who emphasize different things at their table and use D&D mostly for social interactions.</p><p></p><p>I have come to understand that these days we are increasingly the minority. I would like to think the vast majority of people who play D&D at my table have a great time, but our style does not fit everyone. Critical Role is an amazing show that has done overwhelmingly positive things for gaming. I appreciate their skill and dedication. However, myself and most of my players would be absolutely bored out of our minds at most of those sessions. The Critical Role folks would probably have fun at my table in a one shot, but my campaign style would be deeply unsatisfactory for them I suspect. The fan base of CR suggests we are a minority in this regard.</p><p></p><p>Occasionally, I will hear DMs brag they have run the last two sessions of their campaigns without a single combat. Recently, my son heard someone make a similar brag - his response summed it up for all of us - "That sounds like torture." I reminded him everyone is looking for different things in their games.</p><p></p><p>If the D&D game goes away from what I consider it's combat-centric rules base - I probably would stick with an older edition to scratch that itch.</p><p></p><p>We play a fair amount of Traveller, Call of Cthulhu, and WFRP - and particularly in the first couple of games mentioned the same players avoid combat at almost all costs. So we are not just a hack and slash table. </p><p></p><p>I have rambled, but I chose the mostly yes option because occasionally, if the enemy is just down to a minion or two in an encounter I will announce they fall dead over the next round as the PCs overwhelm them.</p></blockquote><p></p>
[QUOTE="pogre, post: 8407868, member: 6588"] For me and my table - We LOVE combat. It is the reason we play D&D. We set up battlefields, use miniatures, use templates, use custom scenery, and have a grand time. For us - a lot of the D&D rules space is devoted to combat. That's almost always been true. If we want to deep dive into other roleplaying aspects we play different games. Again, that's us, it is not a criticism at all of folks who emphasize different things at their table and use D&D mostly for social interactions. I have come to understand that these days we are increasingly the minority. I would like to think the vast majority of people who play D&D at my table have a great time, but our style does not fit everyone. Critical Role is an amazing show that has done overwhelmingly positive things for gaming. I appreciate their skill and dedication. However, myself and most of my players would be absolutely bored out of our minds at most of those sessions. The Critical Role folks would probably have fun at my table in a one shot, but my campaign style would be deeply unsatisfactory for them I suspect. The fan base of CR suggests we are a minority in this regard. Occasionally, I will hear DMs brag they have run the last two sessions of their campaigns without a single combat. Recently, my son heard someone make a similar brag - his response summed it up for all of us - "That sounds like torture." I reminded him everyone is looking for different things in their games. If the D&D game goes away from what I consider it's combat-centric rules base - I probably would stick with an older edition to scratch that itch. We play a fair amount of Traveller, Call of Cthulhu, and WFRP - and particularly in the first couple of games mentioned the same players avoid combat at almost all costs. So we are not just a hack and slash table. I have rambled, but I chose the mostly yes option because occasionally, if the enemy is just down to a minion or two in an encounter I will announce they fall dead over the next round as the PCs overwhelm them. [/QUOTE]
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