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Is D&D combat fun?
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<blockquote data-quote="TheAlkaizer" data-source="post: 8407885" data-attributes="member: 7024893"><p>I disagree with you. The reason it was able to flop so hard with the reception of 4E, and then come back from the dead with a good product in hand is mostly because of brand recognition. The brand recognition never went anywhere. People just didn't enjoy the product. As soon as a new offer came, people flocked back. Not all products are given the luxury of flopping like that and coming back.</p><p></p><p></p><p>I never said anything about the product not being flexible, not having qualities or not having millions of people enjoying it. I praised 5E many times in my post. It's a good game.</p><p></p><p></p><p>I don't think it is. I talked to you about five years of play, not a few sessions. From my experience, it's mostly players feeling like they explored most of the options that were interesting to them, have trouble realizing certain concepts, want to try something new. It's a normal process that's disconnected from product quality.</p><p></p><p></p><p>I never claimed it had statistic significance. I'm saying that's what I'm seeing around me. I've got a good pulse of the tabletop community in my area. It'd be foolish to think it represents 1:1 what's happening worldwide. I'm saying that because the game is good, it managed to capture new players for years and that <em>just now</em> in 2021 I start seeing interests of moving on.</p><p></p><p></p><p>I'm sure they are. And I'm sure that they can ride that wave for years to come without sales dropping too much. It's a quality product, it has brand recognition.</p><p></p><p></p><p>I still do. But that has nothing to do with D&D and more with the hobby. I can still find new characters and plots in all TTRPGs. But yes, the hobby itself is infinitely complex.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8407885, member: 7024893"] I disagree with you. The reason it was able to flop so hard with the reception of 4E, and then come back from the dead with a good product in hand is mostly because of brand recognition. The brand recognition never went anywhere. People just didn't enjoy the product. As soon as a new offer came, people flocked back. Not all products are given the luxury of flopping like that and coming back. I never said anything about the product not being flexible, not having qualities or not having millions of people enjoying it. I praised 5E many times in my post. It's a good game. I don't think it is. I talked to you about five years of play, not a few sessions. From my experience, it's mostly players feeling like they explored most of the options that were interesting to them, have trouble realizing certain concepts, want to try something new. It's a normal process that's disconnected from product quality. I never claimed it had statistic significance. I'm saying that's what I'm seeing around me. I've got a good pulse of the tabletop community in my area. It'd be foolish to think it represents 1:1 what's happening worldwide. I'm saying that because the game is good, it managed to capture new players for years and that [I]just now[/I] in 2021 I start seeing interests of moving on. I'm sure they are. And I'm sure that they can ride that wave for years to come without sales dropping too much. It's a quality product, it has brand recognition. I still do. But that has nothing to do with D&D and more with the hobby. I can still find new characters and plots in all TTRPGs. But yes, the hobby itself is infinitely complex. [/QUOTE]
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