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Is D&D combat fun?
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<blockquote data-quote="Lyxen" data-source="post: 8407978" data-attributes="member: 7032025"><p>And it's easy to prove that this is totally false. If brand recognition was everything that the game needed, why did it not pick up with 4e? Or with 3e before that ? After all, it was already D&D. But you don't get at least 10 times more players worldwide and pull a complete hobby out of the drain just by having an average product.</p><p></p><p>The product is brilliant because it allows both experienced players like myself as well as complete beginners to start playing instantly and have great adventures. And this is where the genius is, in simplifying the game to that extent.</p><p></p><p>It's not perfect as, with all designs, there are compromises in there, sometimes a tad much simplicity for example. But as the product is extremely flexible, people can add the complexity where they want it.</p><p></p><p></p><p></p><p>From what I've seen, it's mostly optimiser claiming that they have run out of optimised options, and never wanting to play a class/race combination that is not top tier.</p><p></p><p>It's not the casual gamers who can create whatever they want from the system and enjoy it, as I defy anyone to prove to me that he has exhausted all the combinations of the game.</p><p></p><p></p><p></p><p>The second one coming from the first. Because D&D was already a brand with 3e and 4e, and actually I thought that Pathfinder would take over, as they had amazing adventures.</p><p></p><p>But their product is not good, it is way too complex to appeal to the wide market of people who want a reasonably simple game with their friends and to have amazing adventures without spending hours and days reading rules and debating them.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8407978, member: 7032025"] And it's easy to prove that this is totally false. If brand recognition was everything that the game needed, why did it not pick up with 4e? Or with 3e before that ? After all, it was already D&D. But you don't get at least 10 times more players worldwide and pull a complete hobby out of the drain just by having an average product. The product is brilliant because it allows both experienced players like myself as well as complete beginners to start playing instantly and have great adventures. And this is where the genius is, in simplifying the game to that extent. It's not perfect as, with all designs, there are compromises in there, sometimes a tad much simplicity for example. But as the product is extremely flexible, people can add the complexity where they want it. From what I've seen, it's mostly optimiser claiming that they have run out of optimised options, and never wanting to play a class/race combination that is not top tier. It's not the casual gamers who can create whatever they want from the system and enjoy it, as I defy anyone to prove to me that he has exhausted all the combinations of the game. The second one coming from the first. Because D&D was already a brand with 3e and 4e, and actually I thought that Pathfinder would take over, as they had amazing adventures. But their product is not good, it is way too complex to appeal to the wide market of people who want a reasonably simple game with their friends and to have amazing adventures without spending hours and days reading rules and debating them. [/QUOTE]
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