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Is D&D combat fun?
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<blockquote data-quote="tetrasodium" data-source="post: 8408367" data-attributes="member: 93670"><p>That's the point. It used to be around 2-4 or 3-5 or so in past editions & people remember how being able to realistically push that limit in normal gameplay accomplished a few things that 5e is sorely lacking in. For example:</p><ul> <li data-xf-list-type="ul">It forced players to step up & work together as a team rather than a bunch of "wangrods" soloing near each other in order to mitigate risk & maximize effectiveness of the group.</li> <li data-xf-list-type="ul">Reckless behavior was risky & came at a price because it would cause the party to start scraping the bottom of the barrel pretty quick without needing to slog through session after session of bland & pointless combats before noticing.</li> <li data-xf-list-type="ul">Consumable items could be used in a pinch to notably extend the party's capabilities, recover from boneheaded mistakes/bad luck, & provide a real level of safety net for players.</li> </ul><p>Stripping all of that back has real impact on the fun of combat. People aren't just pointing at the 6-8 number as some kind of "thus it was written so it shall be" circular reasoning, they point at it because they know what was lost.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8408367, member: 93670"] That's the point. It used to be around 2-4 or 3-5 or so in past editions & people remember how being able to realistically push that limit in normal gameplay accomplished a few things that 5e is sorely lacking in. For example: [LIST] [*]It forced players to step up & work together as a team rather than a bunch of "wangrods" soloing near each other in order to mitigate risk & maximize effectiveness of the group. [*]Reckless behavior was risky & came at a price because it would cause the party to start scraping the bottom of the barrel pretty quick without needing to slog through session after session of bland & pointless combats before noticing. [*]Consumable items could be used in a pinch to notably extend the party's capabilities, recover from boneheaded mistakes/bad luck, & provide a real level of safety net for players. [/LIST] Stripping all of that back has real impact on the fun of combat. People aren't just pointing at the 6-8 number as some kind of "thus it was written so it shall be" circular reasoning, they point at it because they know what was lost. [/QUOTE]
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