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Is D&D combat fun?
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<blockquote data-quote="Lyxen" data-source="post: 8408826" data-attributes="member: 7032025"><p>Our groups only play in that mode in 5e like they did in all previous editions, so I don't think that there is any support for your claim here. Not doing it results at least in quick failure and very probably quick death.</p><p></p><p></p><p></p><p>Once more, there is no support for this claim, the range of encounter difficulty go all the way to deadly and TPKs are regularly reported. And reckless behaviour is still risky although I agree that 5e took a large number of steps so that the likelihood of someone spending half an evening asleep on the couch or browsing the web on his phone instead of playing is reduced.</p><p></p><p>Yes, quick fights, no negative hit points and healing word and revivify makes it much easier to bring someone back from the brink, to play again on the next round. But I happen to think that it's a good thing, because the game is about fun and spending half the evening doing nothing because one's character is unconscious is decidedly not fun.</p><p></p><p>And combat was certainly insufferably long and annoying in previous editions, so it's a huge benefit of 5e to have made them quick again.</p><p></p><p></p><p></p><p>And it's still the case.</p><p></p><p></p><p></p><p>No, SOME people see it that way, but obviously, from the overall popularity of the game, a majority thinks that D&D combat, instead of being a huge boring nerdish thing can now be fun and quick, and this includes new players as well as old grognards like me.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8408826, member: 7032025"] Our groups only play in that mode in 5e like they did in all previous editions, so I don't think that there is any support for your claim here. Not doing it results at least in quick failure and very probably quick death. Once more, there is no support for this claim, the range of encounter difficulty go all the way to deadly and TPKs are regularly reported. And reckless behaviour is still risky although I agree that 5e took a large number of steps so that the likelihood of someone spending half an evening asleep on the couch or browsing the web on his phone instead of playing is reduced. Yes, quick fights, no negative hit points and healing word and revivify makes it much easier to bring someone back from the brink, to play again on the next round. But I happen to think that it's a good thing, because the game is about fun and spending half the evening doing nothing because one's character is unconscious is decidedly not fun. And combat was certainly insufferably long and annoying in previous editions, so it's a huge benefit of 5e to have made them quick again. And it's still the case. No, SOME people see it that way, but obviously, from the overall popularity of the game, a majority thinks that D&D combat, instead of being a huge boring nerdish thing can now be fun and quick, and this includes new players as well as old grognards like me. [/QUOTE]
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