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Is D&D combat fun?
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<blockquote data-quote="tetrasodium" data-source="post: 8409109" data-attributes="member: 93670"><p>There are missing pieces & parts that have been corroded into a no longer quite functional position now. </p><p></p><ul> <li data-xf-list-type="ul">Players(and monsters) are no longer sticky so can just walk right up to the prime target with few if any consequences & little of value that can be done. There is no longer any meaningful reason to look at the battlefield & coordinate with others on how to approach or what to approach. </li> <li data-xf-list-type="ul">The buff/debuff/control spells you note are almost universally concentration so casting a buff on someone who is "good at combat" means the caster cant also cast debuff & control spells resulting in a net loss or resource expenditure that does little to nothing. As a wizard who gravitates to spells like web & slow why they don't cast haste... he could & the barbarian or whatever would get an extra attack because of what should be a great spell... but it comes at the cost of slow & web. For that note ask why he never casts slow on the big bad while he's got web on the mooks.</li> <li data-xf-list-type="ul">The control/buff/debuff abilities that do exist tend to be crippled with pointless & almost petty strings like free no action cost save to end/ignore every round and concentration... Those same saves and a short duration... A pointlessly long duration & no ability to move the spell to another monster/the next fight plus concentration & maybe even a free save every round. </li> <li data-xf-list-type="ul">Nobody really looks or feels squishy anymore. This is partly monster design & partly the design of PCs themselves. There's not really any need for the crunchy types to protect or even consider the squishies any more</li> </ul><p>Here are some examples:</p><ul> <li data-xf-list-type="ul"> An ogre might be the biggest threat sure, but if all of the crunchy types ignoring the five goblins to focus fire means the casters will be ganked when there is nobody in the way to create a sticky zone of control by being there the controller is going to be running for his life instead of controlling the bottlenecked cluster of goblins now close enough to each other to get a good chunk in the web. Now the controller might more 30ft to not risk concentration sure, but he's never really at risk & to be honest it doesn't really matter if web breaks after a couple rounds.</li> <li data-xf-list-type="ul">The party's really not comfortable with being close to the ogre at this level yet. No big deal drop web & cast ray of enfeeblement so the 5 goblins can gank the squishies as concentration moves oops.</li> <li data-xf-list-type="ul">A second ogre or a few more goblins arrives just um.. run.. yea run or maybe soak up a ton of healing word/healing light from the bard/cleric/druid/celestial warlock whatev' no need to pull out all the stops.</li> </ul><p>Th party can't stack force multipliers upon force multipliers because they can pretty much never use more than one at a time & they as characters can't really do anything more than "focus fire" when the unexpected or unsafe happens</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8409109, member: 93670"] There are missing pieces & parts that have been corroded into a no longer quite functional position now. [LIST] [*]Players(and monsters) are no longer sticky so can just walk right up to the prime target with few if any consequences & little of value that can be done. There is no longer any meaningful reason to look at the battlefield & coordinate with others on how to approach or what to approach. [*]The buff/debuff/control spells you note are almost universally concentration so casting a buff on someone who is "good at combat" means the caster cant also cast debuff & control spells resulting in a net loss or resource expenditure that does little to nothing. As a wizard who gravitates to spells like web & slow why they don't cast haste... he could & the barbarian or whatever would get an extra attack because of what should be a great spell... but it comes at the cost of slow & web. For that note ask why he never casts slow on the big bad while he's got web on the mooks. [*]The control/buff/debuff abilities that do exist tend to be crippled with pointless & almost petty strings like free no action cost save to end/ignore every round and concentration... Those same saves and a short duration... A pointlessly long duration & no ability to move the spell to another monster/the next fight plus concentration & maybe even a free save every round. [*]Nobody really looks or feels squishy anymore. This is partly monster design & partly the design of PCs themselves. There's not really any need for the crunchy types to protect or even consider the squishies any more [/LIST] Here are some examples: [LIST] [*] An ogre might be the biggest threat sure, but if all of the crunchy types ignoring the five goblins to focus fire means the casters will be ganked when there is nobody in the way to create a sticky zone of control by being there the controller is going to be running for his life instead of controlling the bottlenecked cluster of goblins now close enough to each other to get a good chunk in the web. Now the controller might more 30ft to not risk concentration sure, but he's never really at risk & to be honest it doesn't really matter if web breaks after a couple rounds. [*]The party's really not comfortable with being close to the ogre at this level yet. No big deal drop web & cast ray of enfeeblement so the 5 goblins can gank the squishies as concentration moves oops. [*]A second ogre or a few more goblins arrives just um.. run.. yea run or maybe soak up a ton of healing word/healing light from the bard/cleric/druid/celestial warlock whatev' no need to pull out all the stops. [/LIST] Th party can't stack force multipliers upon force multipliers because they can pretty much never use more than one at a time & they as characters can't really do anything more than "focus fire" when the unexpected or unsafe happens [/QUOTE]
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