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Is D&D combat fun?
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<blockquote data-quote="tetrasodium" data-source="post: 8409851" data-attributes="member: 93670"><p>Nbody is saying that it could not lead to problems when taken to extremes f a gm was unprepared for handling that kind of thing. 5e goes beyond just changing it though & actually takes steps to make it difficult for a gm or group who wants that back to do so. For example... back in 3.5 abilities were tagged with one of these. </p><p></p><ul> <li data-xf-list-type="ul"><strong>(Ex)</strong>trordinary: These were things like sneak attack. Not everyone could do them & they tended to be gained from a class rather than just something anyone could do</li> <li data-xf-list-type="ul"><strong>(Sp)</strong>ell like: These were treated like casting a spell & often were a spell. They didn't work in an antimagic field & would provoke an attack of opportunity</li> <li data-xf-list-type="ul"><strong>(Su)</strong>pernatural: These were not the result of extrodinary training & ability. There was some magical element & they usually wouldn't work in an antimagic field or provoke an attack of opportnity.</li> </ul><p>IT was literally 4 characters attached to abilities* that served as simple hooks to identify if a particular ability would provoke an AoO or not... 5e lacks those simple hooks but still was not yet finished making it difficult to put AoOs back in Out of sheer pettiness PHB190 "interacting with objects around you" lists a bunch of stuff that explicitly does not provoke an AoO with more than one of them formerly being things that would provoke more than one AoO. Not yet satisfied they wasted a good page or so in the dmg with facing & flanking rules that were written as if intentionally designed to combat the very idea that anyone should be forced to endure the sort of badwrongfun that relies on these kind of things. </p><p>Writing the rules to enable robust AoOs & such does not exclude the style of "I don't want any of that stuff" 5e was built for" like the 5e style does for more involved. You could pretty much put 5e style AoOs in 3.5 with a sentence or two "ok guys we are going to ignore all of the AoOs except cast a spell while threatened fire ranged weapon while threatened & move out of reach of a hostile opponent without disengaging." The same simple rule change does not work the other way around & certainly doesn't work when additional rules elements are written to combat such attempts with confusion & one off conflict.</p><p></p><p>*Odds are good that the 5e PHB & MM could even fit them without changing any page numbers.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8409851, member: 93670"] Nbody is saying that it could not lead to problems when taken to extremes f a gm was unprepared for handling that kind of thing. 5e goes beyond just changing it though & actually takes steps to make it difficult for a gm or group who wants that back to do so. For example... back in 3.5 abilities were tagged with one of these. [LIST] [*][B](Ex)[/B]trordinary: These were things like sneak attack. Not everyone could do them & they tended to be gained from a class rather than just something anyone could do [*][B](Sp)[/B]ell like: These were treated like casting a spell & often were a spell. They didn't work in an antimagic field & would provoke an attack of opportunity [*][B](Su)[/B]pernatural: These were not the result of extrodinary training & ability. There was some magical element & they usually wouldn't work in an antimagic field or provoke an attack of opportnity. [/LIST] IT was literally 4 characters attached to abilities* that served as simple hooks to identify if a particular ability would provoke an AoO or not... 5e lacks those simple hooks but still was not yet finished making it difficult to put AoOs back in Out of sheer pettiness PHB190 "interacting with objects around you" lists a bunch of stuff that explicitly does not provoke an AoO with more than one of them formerly being things that would provoke more than one AoO. Not yet satisfied they wasted a good page or so in the dmg with facing & flanking rules that were written as if intentionally designed to combat the very idea that anyone should be forced to endure the sort of badwrongfun that relies on these kind of things. Writing the rules to enable robust AoOs & such does not exclude the style of "I don't want any of that stuff" 5e was built for" like the 5e style does for more involved. You could pretty much put 5e style AoOs in 3.5 with a sentence or two "ok guys we are going to ignore all of the AoOs except cast a spell while threatened fire ranged weapon while threatened & move out of reach of a hostile opponent without disengaging." The same simple rule change does not work the other way around & certainly doesn't work when additional rules elements are written to combat such attempts with confusion & one off conflict. *Odds are good that the 5e PHB & MM could even fit them without changing any page numbers. [/QUOTE]
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