Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is D&D combat fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmartkdr2" data-source="post: 8411484" data-attributes="member: 7017304"><p>Fun abilities is tough: I think novelty is probably the best you can do, but that's very relative. What's new to me may be old hat to you. This is why monsters with one signature ability tend to be more fun than ones with no special ability, or ones who use standard features. The stick out.</p><p></p><p>Unfun is a little easier to nail down: enemies that either remove pc's from the fight, or take too much of the same action to defeat. </p><p></p><p>Bags of hit points are only bad if they have too many hit points. If the best option is to just attack, it should take about three rounds of that to take the monster down. If it's round six and the players are still just attacking because nothing else is worth doing, it's a boring fight and you should probably wrap it up. (4e was really bad at this, but 5e largely avoids this issue.)</p><p></p><p>Features that cause players to lose turns (as in multiple turns, though even losing one turn can be annoying) are almost always un-fun, and monsters that are immune to a class's core feature are almost always bad design. That's why so few things are generally immune to Sneak Attack these days. Features/spells can be situational, but pc's should almost always be able to contribute. Once in a while is fine, but keep it to a minimum.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8411484, member: 7017304"] Fun abilities is tough: I think novelty is probably the best you can do, but that's very relative. What's new to me may be old hat to you. This is why monsters with one signature ability tend to be more fun than ones with no special ability, or ones who use standard features. The stick out. Unfun is a little easier to nail down: enemies that either remove pc's from the fight, or take too much of the same action to defeat. Bags of hit points are only bad if they have too many hit points. If the best option is to just attack, it should take about three rounds of that to take the monster down. If it's round six and the players are still just attacking because nothing else is worth doing, it's a boring fight and you should probably wrap it up. (4e was really bad at this, but 5e largely avoids this issue.) Features that cause players to lose turns (as in multiple turns, though even losing one turn can be annoying) are almost always un-fun, and monsters that are immune to a class's core feature are almost always bad design. That's why so few things are generally immune to Sneak Attack these days. Features/spells can be situational, but pc's should almost always be able to contribute. Once in a while is fine, but keep it to a minimum. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is D&D combat fun?
Top