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Is D&D/D20 Childish and Immature?
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<blockquote data-quote="Drawmack" data-source="post: 349773" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I am a hard core D&D fan and I have been for a good number of years. When I do play another game it's usually specifically for the immaturity (my used copy of TOON should be here any day now). With this disclaimer states I will now reply.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Firstly any game has things about it that can be considered immature, unrealistic, lacking in versimilitude or whatever buzword you choose to use on any particular occasion.</span></p><p><span style="color: white"></span></p><p><span style="color: white">I play D&D for two reasons. First and formost I like playing fantasy games for the break from reality that they offer me. Second I like the customizability of D&D (which is much more prevelent in 3e then in previous editions).</span></p><p><span style="color: white"></span></p><p><span style="color: white">I just wrapped a 3e game that lasted 9 months and played 100% by the core rules, I didn't even allow any suppliments at the table. None of us had played 3e before and the idea was to become familiar with the system, a personal playtest if you will. From this playtest I have discovered the aspects of the system that I liked and those that I didn't like. There are aspects that I found jouvenile (rather then immature they mean slightly different things) and aspects that I found I liked. Here I will explain what I feel the jouvenile aspects of 3e are and how I've attempted to fix them to the standards of my group. </span></p><p><span style="color: white"></span></p><p><span style="color: white">The gods, as described in the PHB, are thin and trite. In the next game we are going to use Lore of the Gods II: The Asguardians by Bastion Press.</span></p><p><span style="color: white"></span></p><p><span style="color: white">The magic system is a bit over the top. I have developed some rules for kicking back the magic system a couple of notches which can be found in another thread on these boards.</span></p><p><span style="color: white"></span></p><p><span style="color: white">The hit points system is ludicris. It's insane that it is impossible for a high level rogue to even really hurt a high level fighter using a dagger on a sneak attack. So I'm using the grim -n- gritty battle rules.</span></p><p><span style="color: white"></span></p><p><span style="color: white">I personally find those three aspects of the core rules to be jouvenile, so I changed them and made them fit my tastes a bit better. However, I know a lot of gamers who find other things jouvenile about the system but leave those three things alone. It's all just personal opinion and opinions are like a**holes, everybody's got one and they all stink.</span></p><p><span style="color: white"></span></p><p><span style="color: white">just my 2 coppers.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 349773, member: 4981"] [color=white] I am a hard core D&D fan and I have been for a good number of years. When I do play another game it's usually specifically for the immaturity (my used copy of TOON should be here any day now). With this disclaimer states I will now reply. Firstly any game has things about it that can be considered immature, unrealistic, lacking in versimilitude or whatever buzword you choose to use on any particular occasion. I play D&D for two reasons. First and formost I like playing fantasy games for the break from reality that they offer me. Second I like the customizability of D&D (which is much more prevelent in 3e then in previous editions). I just wrapped a 3e game that lasted 9 months and played 100% by the core rules, I didn't even allow any suppliments at the table. None of us had played 3e before and the idea was to become familiar with the system, a personal playtest if you will. From this playtest I have discovered the aspects of the system that I liked and those that I didn't like. There are aspects that I found jouvenile (rather then immature they mean slightly different things) and aspects that I found I liked. Here I will explain what I feel the jouvenile aspects of 3e are and how I've attempted to fix them to the standards of my group. The gods, as described in the PHB, are thin and trite. In the next game we are going to use Lore of the Gods II: The Asguardians by Bastion Press. The magic system is a bit over the top. I have developed some rules for kicking back the magic system a couple of notches which can be found in another thread on these boards. The hit points system is ludicris. It's insane that it is impossible for a high level rogue to even really hurt a high level fighter using a dagger on a sneak attack. So I'm using the grim -n- gritty battle rules. I personally find those three aspects of the core rules to be jouvenile, so I changed them and made them fit my tastes a bit better. However, I know a lot of gamers who find other things jouvenile about the system but leave those three things alone. It's all just personal opinion and opinions are like a**holes, everybody's got one and they all stink. just my 2 coppers. [/color] [/QUOTE]
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