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General Tabletop Discussion
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Is D&D/D20 Childish and Immature?
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<blockquote data-quote="SHARK" data-source="post: 349779" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Posted By Rel:</p><p>____________________________________________________</p><p>Quote:</p><p></p><p>"When I started to mature, I was introduced to another system that was more skill intensive and started to feel that an utter lack of skills was a failing of the AD&D system (I sort of still do.). So I moved to this other system and played it almost exclusively for about a dozen years. Along the way, I even co-authored one of the companion books for that system. But ultimately I started to feel that the system had become bloated and encumbered by too many confusing rules and excessive minutiae."</p><p>____________________________________________________</p><p>End Quote.</p><p></p><p>Heh, Rel, it seems that our experiences are almost identicle! I played Rolemaster for ten or twelve years--and I switched to D&D3E because it incorporated so many cool things from Rolemaster, without the problems, you know? My players were getting to the point where it took eight or more hours to make up a Rolemaster character, and it became problematic to ever kill any player characters, or party-NPC's, because of the dread of spending so much time making up new characters! Plus, combat with more than a few characters quite literally took far too much time! Rolemaster is a great game in many ways, but after awhile, the problems can become larger and larger, to the point of derailing the game, and making it "too much like work" as one of my players expressed it!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 349779, member: 1131"] Greetings! Posted By Rel: ____________________________________________________ Quote: "When I started to mature, I was introduced to another system that was more skill intensive and started to feel that an utter lack of skills was a failing of the AD&D system (I sort of still do.). So I moved to this other system and played it almost exclusively for about a dozen years. Along the way, I even co-authored one of the companion books for that system. But ultimately I started to feel that the system had become bloated and encumbered by too many confusing rules and excessive minutiae." ____________________________________________________ End Quote. Heh, Rel, it seems that our experiences are almost identicle! I played Rolemaster for ten or twelve years--and I switched to D&D3E because it incorporated so many cool things from Rolemaster, without the problems, you know? My players were getting to the point where it took eight or more hours to make up a Rolemaster character, and it became problematic to ever kill any player characters, or party-NPC's, because of the dread of spending so much time making up new characters! Plus, combat with more than a few characters quite literally took far too much time! Rolemaster is a great game in many ways, but after awhile, the problems can become larger and larger, to the point of derailing the game, and making it "too much like work" as one of my players expressed it!:) Semper Fidelis, SHARK [/QUOTE]
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Is D&D/D20 Childish and Immature?
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