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Is D&D/D20 Childish and Immature?
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<blockquote data-quote="takyris" data-source="post: 350239" data-attributes="member: 5171"><p>Hmmm... I think I misquoted myself. I was saying that the CLERIC doesn't do skills as well as everyone else, not that D&D itself doesn't do skills as well...</p><p></p><p>As for GURPS, it's definitely flexible, but I'd debate its speed. I might lose the debate, and there'd be long arguments over certain sections, but I'd argue that a big bad boss fight in GURPS can take longer to work through than a similar fight in D&D, with people on both sides doing the same types of things (ie, attacks, spells, etc). Like I said, I could be wrong, and perhaps I'm just so ingrained in the D&D system that I had my head screwed on wrong, but the GURPS stuff I've done seemed realistic and flexible, but not faster. </p><p></p><p>And the flexibility of GURPS modules makes it harder to learn -- swashbuckling rules, martial arts rules, etc. It's fantastic for getting just the right campaign flavor, but it means more stuff to learn. Again, please, correct me if I'm wrong -- I am so very very very very far from an expert.</p><p></p><p>As for skills, though...:</p><p></p><p>Does the flat 5% increment of the D20 system make it less realistic, and therefore, more childish? Does the 3d6 system of GURPS, which results in a weight much more toward the average, result in more realistic fights (as opposed to "I held the door shut even though I'm a bookworm and the barbarian on the other side is a weightlifter")? It's always been a source of mild frustration for me, that someone's ability could vary so wildly -- an untrained skill check that beats the skill check of someone with 6 ranks, and so forth. It adds that level of randomness... Dunno if that's a factor in this discussion or not.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 350239, member: 5171"] Hmmm... I think I misquoted myself. I was saying that the CLERIC doesn't do skills as well as everyone else, not that D&D itself doesn't do skills as well... As for GURPS, it's definitely flexible, but I'd debate its speed. I might lose the debate, and there'd be long arguments over certain sections, but I'd argue that a big bad boss fight in GURPS can take longer to work through than a similar fight in D&D, with people on both sides doing the same types of things (ie, attacks, spells, etc). Like I said, I could be wrong, and perhaps I'm just so ingrained in the D&D system that I had my head screwed on wrong, but the GURPS stuff I've done seemed realistic and flexible, but not faster. And the flexibility of GURPS modules makes it harder to learn -- swashbuckling rules, martial arts rules, etc. It's fantastic for getting just the right campaign flavor, but it means more stuff to learn. Again, please, correct me if I'm wrong -- I am so very very very very far from an expert. As for skills, though...: Does the flat 5% increment of the D20 system make it less realistic, and therefore, more childish? Does the 3d6 system of GURPS, which results in a weight much more toward the average, result in more realistic fights (as opposed to "I held the door shut even though I'm a bookworm and the barbarian on the other side is a weightlifter")? It's always been a source of mild frustration for me, that someone's ability could vary so wildly -- an untrained skill check that beats the skill check of someone with 6 ranks, and so forth. It adds that level of randomness... Dunno if that's a factor in this discussion or not. -Tacky [/QUOTE]
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