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Is D&D/D20 Childish and Immature?
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<blockquote data-quote="sword-dancer" data-source="post: 351254" data-attributes="member: 1491"><p>No.</p><p>The rules for fencing, Judo/Karate are in the GURPS.</p><p>In the Compendium are additional skills dis/advantages and the maneuvers.</p><p>Such thing as Horse archery, and called shot(the maneuvers level did reduce the malus of hitting a specia target)</p><p>In MA are the ingame definitions of the different MA styles from Aikido over Miltitary, Savate, Italian and spanish fencing styles, savate, pancration...</p><p>Which the maneuvers.</p><p>The stats for special MA weapons.</p><p>The descriptions of a few templates of MA. </p><p>Descrptions of campaigns and campaign styles.</p><p>I don`t own Swashbucklers, but Gurps Cyberpunk and Space.</p><p>Cyberpunk changes ýour option in combat because of cayberwear but the standard machine works the same.</p><p>Both are Meta stteing books, to built your own Campaign Setting.</p><p> </p><p>No i haven`t seen anything change the GURPS combat engine.</p><p>The additional manevers in the compendium and MA may do that but i had to see a campaign setting who need them.</p><p> </p><p> No GURPS Basic is a full fledged system D&D without skills & feats is only the core rules engine</p><p></p><p>Every respond to this will need a week waiting.</p></blockquote><p></p>
[QUOTE="sword-dancer, post: 351254, member: 1491"] No. The rules for fencing, Judo/Karate are in the GURPS. In the Compendium are additional skills dis/advantages and the maneuvers. Such thing as Horse archery, and called shot(the maneuvers level did reduce the malus of hitting a specia target) In MA are the ingame definitions of the different MA styles from Aikido over Miltitary, Savate, Italian and spanish fencing styles, savate, pancration... Which the maneuvers. The stats for special MA weapons. The descriptions of a few templates of MA. Descrptions of campaigns and campaign styles. I don`t own Swashbucklers, but Gurps Cyberpunk and Space. Cyberpunk changes ýour option in combat because of cayberwear but the standard machine works the same. Both are Meta stteing books, to built your own Campaign Setting. No i haven`t seen anything change the GURPS combat engine. The additional manevers in the compendium and MA may do that but i had to see a campaign setting who need them. No GURPS Basic is a full fledged system D&D without skills & feats is only the core rules engine Every respond to this will need a week waiting. [/QUOTE]
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