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Is D&D/D20 Childish and Immature?
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<blockquote data-quote="Uller" data-source="post: 351962" data-attributes="member: 413"><p>You know...when I was in junior high and high school, my gaming bodies and I would sit around and scoff at some the "immaturity" and unrealistic stuff in the D&D rules. We'd try to come up with house rules and what not to make it more "realistic". </p><p></p><p>For instance, we felt it was unrealistic to be a 9th+ level fighter. Such high level characters are near gods. The vast masses were 0th level humans, even ones who were in positions of leadership or served in military orders. A 10th level fighter could just walk into a typical castle and just cut everyone to pieces without breaking a sweat. "Silly!" we thought and we would set about to making things more "realistic".</p><p></p><p>But now that I'm older, I embrace the lack of realism. For me, the whole POINT of an RPG is to be a larger than life hero. The silliness in the above circumstance is easily addressed: scale up the power of the "average" NPC. 3e easily accomodates this. I look at 0th-level humans in 1e/2e as being equivalent of 1st-5th level NPC classes, depending on position, rank and relative importance to the adventure.</p><p></p><p>So sure...a 9th level fighter could cut everyone in the castle to ribbons if they are all Com1s. But what if the castle is populated with 10 Com1s, 5 Com2s, 3 Com3s, a Com4 and a Com5 as servants. 5 Exp1s, 2 Exp3s, 1 Exp4 and 1 Exp5 as skilled artisans. Maybe 3 Aris1s, 2 Aris3s and a Aris5 as councilors. 20 War1s, 10 War2s, 5 War3s, 3 War4s and 2 War5s as Men-at-arms and the whole thing is lead by a War5/Aris5 who is served (or the puppet of) a Sorc7? Now you've got an adventure! Childish? Yep! Fun? Absolutely. Now the 9th level fighter (and his 3 other 9th level friends) have a challenge. I don't care if it is not reasonable for the evil Baron to be the equivalent of a 9th level character. It would be stupid if he could be killed with a single crossbow bolt...</p></blockquote><p></p>
[QUOTE="Uller, post: 351962, member: 413"] You know...when I was in junior high and high school, my gaming bodies and I would sit around and scoff at some the "immaturity" and unrealistic stuff in the D&D rules. We'd try to come up with house rules and what not to make it more "realistic". For instance, we felt it was unrealistic to be a 9th+ level fighter. Such high level characters are near gods. The vast masses were 0th level humans, even ones who were in positions of leadership or served in military orders. A 10th level fighter could just walk into a typical castle and just cut everyone to pieces without breaking a sweat. "Silly!" we thought and we would set about to making things more "realistic". But now that I'm older, I embrace the lack of realism. For me, the whole POINT of an RPG is to be a larger than life hero. The silliness in the above circumstance is easily addressed: scale up the power of the "average" NPC. 3e easily accomodates this. I look at 0th-level humans in 1e/2e as being equivalent of 1st-5th level NPC classes, depending on position, rank and relative importance to the adventure. So sure...a 9th level fighter could cut everyone in the castle to ribbons if they are all Com1s. But what if the castle is populated with 10 Com1s, 5 Com2s, 3 Com3s, a Com4 and a Com5 as servants. 5 Exp1s, 2 Exp3s, 1 Exp4 and 1 Exp5 as skilled artisans. Maybe 3 Aris1s, 2 Aris3s and a Aris5 as councilors. 20 War1s, 10 War2s, 5 War3s, 3 War4s and 2 War5s as Men-at-arms and the whole thing is lead by a War5/Aris5 who is served (or the puppet of) a Sorc7? Now you've got an adventure! Childish? Yep! Fun? Absolutely. Now the 9th level fighter (and his 3 other 9th level friends) have a challenge. I don't care if it is not reasonable for the evil Baron to be the equivalent of a 9th level character. It would be stupid if he could be killed with a single crossbow bolt... [/QUOTE]
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