Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Is D&D evolutionary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3723643" data-attributes="member: 3424"><p>Well, I'm of the view that Monopoly desperately needs change because frankly, the gameplay is terrible.</p><p></p><p>A few months ago, I was playing quite a bit of Monopoly with my nephew, and I noticed that once a single player gets all the properties of a single colour and starts building houses and hotels, he's more or less guaranteed to win. If two happen to do it at about the same time (both traded properties to each other, for example), there might be some fight between them for a while, but the rest of the players might as well just pack up and go home since they have practically zero chance of winning at that stage - they can't do much to threaten the big players since their rents are negligible, and their losses once they land on an improved property are substantial. I really wondered why we bothered to drag it out. Either give the rest of the players more of a fighting chance, or just end the game when one player gets that far ahead.</p><p></p><p>I tolerate Monopoly because I don't play it often. I certainly don't look forward to playing it, and if I had to play it weekly, I'd be tinkering with the rules so much that the final game would probably bear no resemblance to the rules that came in the original box.</p><p></p><p>I think there are a few reasons why Monopoly doesn't change. First, while it might face some competition from the other board games, there really isn't another game similar enough to threaten its niche. Second, its business model is built entirely around the once-off sale of a single box of the game. It has no supplements that it wants you to continue buying (unlike most RPGs). It derives no income from your continued playing of the game (unlike most MMORPGs). Even if you buy the game, find that you don't enjoy it, and never touch it again, the company has made its money off you. There is thus no incentive for it to change the Monopoly rules, or to put money and effort into improving the gameplay experience for you.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3723643, member: 3424"] Well, I'm of the view that Monopoly desperately needs change because frankly, the gameplay is terrible. A few months ago, I was playing quite a bit of Monopoly with my nephew, and I noticed that once a single player gets all the properties of a single colour and starts building houses and hotels, he's more or less guaranteed to win. If two happen to do it at about the same time (both traded properties to each other, for example), there might be some fight between them for a while, but the rest of the players might as well just pack up and go home since they have practically zero chance of winning at that stage - they can't do much to threaten the big players since their rents are negligible, and their losses once they land on an improved property are substantial. I really wondered why we bothered to drag it out. Either give the rest of the players more of a fighting chance, or just end the game when one player gets that far ahead. I tolerate Monopoly because I don't play it often. I certainly don't look forward to playing it, and if I had to play it weekly, I'd be tinkering with the rules so much that the final game would probably bear no resemblance to the rules that came in the original box. I think there are a few reasons why Monopoly doesn't change. First, while it might face some competition from the other board games, there really isn't another game similar enough to threaten its niche. Second, its business model is built entirely around the once-off sale of a single box of the game. It has no supplements that it wants you to continue buying (unlike most RPGs). It derives no income from your continued playing of the game (unlike most MMORPGs). Even if you buy the game, find that you don't enjoy it, and never touch it again, the company has made its money off you. There is thus no incentive for it to change the Monopoly rules, or to put money and effort into improving the gameplay experience for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D evolutionary?
Top