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Is D&D getting too powerful?
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<blockquote data-quote="Dark Eternal" data-source="post: 820410" data-attributes="member: 7932"><p>As much as I hate to disagree with you, my brother, I'm afraid I'm going to have to.</p><p></p><p>I have had many long and very serious conversations with my senior Dungeon Master (Orryn Emrys, on these boards) about these matters. And I have, with his help, come to realize something that I don't think I would ever have understood on my own:</p><p></p><p><strong><em>The Problem Is Not In The System.</em></strong></p><p></p><p>Period. And I'm serious - that is the absolute truth.</p><p></p><p>The house rules that people create to address the 'broken' aspects of D&D 3e are not <em>necessary</em>. Because the system is just fine.</p><p></p><p>I used to work for a horse trainer named Dean Smith. If any of you know show horses, you may recognize his name - he's one of the most successful show horse trainers in the past fifty years. He told me once that most horse owners have things all mixed up. When the horse does something 'wrong', they thing the problem's with the horse. But the problem is <strong><em>never</em></strong> the horses' fault - every problem with a horses' behaviour is either its riders fault, or its trainers. Never the horses'. </p><p></p><p>D&D is the same thing. If you are having a problem with the game, it's not the fault of the game system. One way or another, it is due to the DM. He has absolute power over his game, and the adverse of that is that he also has <em>absolute responsibility</em>. Ergo - it's always his fault. </p><p></p><p>Ever since I came to this realization, my dungeon mastering has been improving by incredible leaps and bounds. So has my playing. And you know what? Suddenly I'm discovering that there don't seem to be so many problems with the system, after all.</p><p></p><p>Sorry about the rantish tone to all of this - I really didn't intend to come across that way. If the above strikes you as untrue, or if it doesn't feel like useful advice, please disregard it. If anything I've said rubs you the wrong way, then hold my inadequate presentation to blame. But if you think about it, and it helps your game or your appreciation for the game in any way, then please credit my DM - he's done more to help me enjoy and profit from gaming than all the wizards of all the coasts in the world.</p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 820410, member: 7932"] As much as I hate to disagree with you, my brother, I'm afraid I'm going to have to. I have had many long and very serious conversations with my senior Dungeon Master (Orryn Emrys, on these boards) about these matters. And I have, with his help, come to realize something that I don't think I would ever have understood on my own: [b][i]The Problem Is Not In The System.[/i][/b] Period. And I'm serious - that is the absolute truth. The house rules that people create to address the 'broken' aspects of D&D 3e are not [i]necessary[/i]. Because the system is just fine. I used to work for a horse trainer named Dean Smith. If any of you know show horses, you may recognize his name - he's one of the most successful show horse trainers in the past fifty years. He told me once that most horse owners have things all mixed up. When the horse does something 'wrong', they thing the problem's with the horse. But the problem is [b][i]never[/i][/b] the horses' fault - every problem with a horses' behaviour is either its riders fault, or its trainers. Never the horses'. D&D is the same thing. If you are having a problem with the game, it's not the fault of the game system. One way or another, it is due to the DM. He has absolute power over his game, and the adverse of that is that he also has [i]absolute responsibility[/i]. Ergo - it's always his fault. Ever since I came to this realization, my dungeon mastering has been improving by incredible leaps and bounds. So has my playing. And you know what? Suddenly I'm discovering that there don't seem to be so many problems with the system, after all. Sorry about the rantish tone to all of this - I really didn't intend to come across that way. If the above strikes you as untrue, or if it doesn't feel like useful advice, please disregard it. If anything I've said rubs you the wrong way, then hold my inadequate presentation to blame. But if you think about it, and it helps your game or your appreciation for the game in any way, then please credit my DM - he's done more to help me enjoy and profit from gaming than all the wizards of all the coasts in the world. [/QUOTE]
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