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Is D&D getting too powerful?
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<blockquote data-quote="seasong" data-source="post: 820815" data-attributes="member: 5137"><p>Dark Eternal, this may be obvious, but I feel a need to point it out. To use your horse example, if a pony can't run a quarter mile in record time compared to a charger, you don't blame the pony. It's definitely not the pony's fault. But if you need to run the quarter mile in record time, you also DON'T USE THE PONY.</p><p></p><p>It's not the pony's fault or the rider's fault that the pony can't run that fast. It's the rider's fault for USING A PONY.</p><p></p><p>Same with D&D. The power level of D&D isn't a problem - but it DOES mean that the system can't handle certain kinds of campaigns very well compared to less power-level-intensive systems. And with a game system, there's two ways to fix that; replace your charger with a pony, or upgrade the pony with some house rules.</p></blockquote><p></p>
[QUOTE="seasong, post: 820815, member: 5137"] Dark Eternal, this may be obvious, but I feel a need to point it out. To use your horse example, if a pony can't run a quarter mile in record time compared to a charger, you don't blame the pony. It's definitely not the pony's fault. But if you need to run the quarter mile in record time, you also DON'T USE THE PONY. It's not the pony's fault or the rider's fault that the pony can't run that fast. It's the rider's fault for USING A PONY. Same with D&D. The power level of D&D isn't a problem - but it DOES mean that the system can't handle certain kinds of campaigns very well compared to less power-level-intensive systems. And with a game system, there's two ways to fix that; replace your charger with a pony, or upgrade the pony with some house rules. [/QUOTE]
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