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Is D&D getting too powerful?
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<blockquote data-quote="Simulacrum" data-source="post: 856277" data-attributes="member: 7749"><p>I love 3e, and even more so 3.5e and the changes it will (hopefully) bring. 3eFR is the best thing I have ever played and it keeps getting better with each book.</p><p></p><p>I'm not a blind fanboy and I know the flaws of the game very well.</p><p>Still the system has an inner beauty and some amazing consistency to offer like no other game. Of course its not perfect, but what the hell did we expect? Give them time to improve this matter. </p><p></p><p>The things that really need some looking at for future editions are:</p><p></p><p>AC: (holy cow no.1) is way too powerful as it is now...a fighter in full plate and 3.5e tower shield will have +11 AC and is virtually untouchable for most characters (exept the grapplers and other high strength fighters)</p><p>And it gets worse with levels / monsters. Too much AC escalation.</p><p>AC needs to be halfed into Defelction and Damage reduction.--></p><p>Fullplate: DR: 3 Deflection: 5 (as the best deflection armor type)</p><p>DR should stack with natural DR etc...</p><p>AC should be more reasonable all in all.</p><p>Part of that problem is the way Magic items are woveninto the game. They are a way too big factor (just look at the AC's of some monsters). Stacking of magic items and effects is just redicolous sometimes. I completely agree with what others have written about this above.</p><p></p><p>Saving throws boni are not that well done as they could have been, but all in all it seems to work...for me at least.</p><p></p><p>Save or die spells should be undone completely to make spell DC's and any related feats and features less powerful.</p><p>or alternatively give the choice for killing (that in turn should grant save bonuses for the victim) or some weaker variant.</p><p>that affects more targets / has a different effect.</p><p></p><p>CR and ECL should be point buy (and equivalent) dependent too.</p><p>It is a joke that a 46 pointbuy character gets teh same EXP as a 25 pointbuy equivalent.</p><p></p><p>just some thoughts but all in all I'm very happy with how the 3rd edition turned out. Yes some mistakes should have been spotted by the play testers back in the days...</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 856277, member: 7749"] I love 3e, and even more so 3.5e and the changes it will (hopefully) bring. 3eFR is the best thing I have ever played and it keeps getting better with each book. I'm not a blind fanboy and I know the flaws of the game very well. Still the system has an inner beauty and some amazing consistency to offer like no other game. Of course its not perfect, but what the hell did we expect? Give them time to improve this matter. The things that really need some looking at for future editions are: AC: (holy cow no.1) is way too powerful as it is now...a fighter in full plate and 3.5e tower shield will have +11 AC and is virtually untouchable for most characters (exept the grapplers and other high strength fighters) And it gets worse with levels / monsters. Too much AC escalation. AC needs to be halfed into Defelction and Damage reduction.--> Fullplate: DR: 3 Deflection: 5 (as the best deflection armor type) DR should stack with natural DR etc... AC should be more reasonable all in all. Part of that problem is the way Magic items are woveninto the game. They are a way too big factor (just look at the AC's of some monsters). Stacking of magic items and effects is just redicolous sometimes. I completely agree with what others have written about this above. Saving throws boni are not that well done as they could have been, but all in all it seems to work...for me at least. Save or die spells should be undone completely to make spell DC's and any related feats and features less powerful. or alternatively give the choice for killing (that in turn should grant save bonuses for the victim) or some weaker variant. that affects more targets / has a different effect. CR and ECL should be point buy (and equivalent) dependent too. It is a joke that a 46 pointbuy character gets teh same EXP as a 25 pointbuy equivalent. just some thoughts but all in all I'm very happy with how the 3rd edition turned out. Yes some mistakes should have been spotted by the play testers back in the days... [/QUOTE]
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