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Is D&D getting too powerful?
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<blockquote data-quote="navriin" data-source="post: 856440" data-attributes="member: 1045"><p>Attacks definately outweigh AC. It's hard to make an unhitable (sp?) character without nixing your chance to hit as well (the Superior Expertise route).</p><p></p><p>As far as Prestige classes, here here!</p><p></p><p>95% of the are utter powergaming crud. I too get tired of people saying that this prestige class is balanced because you have to wait to 10th level to qualify for it or because you had to take skill focus to get into it. Waiting a few levels or taking a 'useless' feat does not balance an uber-prestige class out. It just means you wait a little longer to get your ultimate power.</p><p></p><p>I ended up having to ban all prestige classes from my game except ones that served a specific organizational role, and those I checked for balance (most of them are home-brewed)</p><p></p><p>Also, I remember when the Diablo setting for 2nd ed came out with all the charts for the gobs of magic goodies with multiple functions I thought it was funny, then 3rd ed came out, and it had the same charts...*pines for the day you can make a high level character who is NOT dependant on his magic items*.</p><p></p><p>I think the problem is that designers are caving more and more into the video game mentality of baldur's gate and Diablo by handing out easy xp and item upgrades to keep people happy. Obviously this sells, and I can't begrudge a company for making money, but if you keep giving the kiddies the toys eventually they grow tired of them and look elsewhere for entertainment. After you find out it is fairly easy to get your +5 vorpal doom sword of unconquerable defense, what *else* do you ask for? where's the challenge? (so i'm exaggerating a little)</p><p></p><p>And yes, I still play D&D, though admittedly I'm working on a magic-low magic-rare d20 system atm.</p></blockquote><p></p>
[QUOTE="navriin, post: 856440, member: 1045"] Attacks definately outweigh AC. It's hard to make an unhitable (sp?) character without nixing your chance to hit as well (the Superior Expertise route). As far as Prestige classes, here here! 95% of the are utter powergaming crud. I too get tired of people saying that this prestige class is balanced because you have to wait to 10th level to qualify for it or because you had to take skill focus to get into it. Waiting a few levels or taking a 'useless' feat does not balance an uber-prestige class out. It just means you wait a little longer to get your ultimate power. I ended up having to ban all prestige classes from my game except ones that served a specific organizational role, and those I checked for balance (most of them are home-brewed) Also, I remember when the Diablo setting for 2nd ed came out with all the charts for the gobs of magic goodies with multiple functions I thought it was funny, then 3rd ed came out, and it had the same charts...*pines for the day you can make a high level character who is NOT dependant on his magic items*. I think the problem is that designers are caving more and more into the video game mentality of baldur's gate and Diablo by handing out easy xp and item upgrades to keep people happy. Obviously this sells, and I can't begrudge a company for making money, but if you keep giving the kiddies the toys eventually they grow tired of them and look elsewhere for entertainment. After you find out it is fairly easy to get your +5 vorpal doom sword of unconquerable defense, what *else* do you ask for? where's the challenge? (so i'm exaggerating a little) And yes, I still play D&D, though admittedly I'm working on a magic-low magic-rare d20 system atm. [/QUOTE]
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