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Is D&D getting too powerful?
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<blockquote data-quote="jasper" data-source="post: 856731" data-attributes="member: 277"><p>Lets ac 21 fighter in older editions are ac –1</p><p>Which was possible for first level fighter ac 3 armour plus shield Ac 2 plus dex –3 equals Ac –1. Hopefully the party pooled its money to buy good armour fot the tank. Oh the monsters had the best to hit chart </p><p>1 edition fighter bab increased every 2 levels so first level needs a 20 to ac 0 or thaco20. A third level fighter needs a 19. A fifth level fighter need a 18.</p><p>2 edition the fighters stole the monsters chart so the increase the bab every level. So first +0 bab or 20. Third level +2 or 18. Fifth level +4</p><p>3 edition fighter gets +1 per level increase so the fighter has increase by 1.</p><p>His Ac does not change in plate armour so the effect is same. Plate and tower shield = tank. </p><p>First and second edition parties laugh at dragons after eighth level. What an ancient dragon could have 88 or 120 hit points with Ac of 2? Plus the damage was laughable.</p><p></p><p>Magic all stacked. I can’t remember when it didn’t. So give Bobo the Tank a +1 ring of protection, +1 shield, +2 armour now the Ac is –2 before the dex. And he gets +1 to all saves. And how many people made sure to roll the percentage of the rings dropping off of halflings. </p><p></p><p>How many modules had that +x weapon two rooms before you needed it?</p><p></p><p>If you want some good house rules to bring back the feel of first and second.</p><p>Use the xp charts from either edition but use cr xp. </p><p>Drop the one item lost if you fail your save. Get blasted by a fireballroll for everything, you may survive with your +5 keen vorpal banana but you be nekkid and you armour will be a puddle on the ground.</p><p>Con bonus Only to hit points after tenth level. </p><p>Drop Dr. Either you have your +2 dwarven thrower or hope the spell caster can help you out against that goluem.</p><p>For every weapon which does better that a d6 increase by one move on the weapons chart. So the great sword becomes a d12 or 2d8</p><p>For every weapon which does d4 or below shift down one. D4 becomes d3.</p><p>To be raise roll you CON or below. Plus lose a pt of Con every time you die unless you are reincarnated.</p><p>For second edition feel chose a prestige class at first level.</p><p>Add more languages and the alignment languages. Then kill people who use the direct opposite of yours. So Mr. Magoo. Is that Chaotic EVIL I hear speaking? Say hello to my shining ax!</p><p>Elves are surprise on 1-4 on a d20 Rangers 1 –3 on d20 or am I remembering wrong?</p><p>Elf dies Suck 6 charges off you rod of resurrection.</p><p>Poison save or die, take 1-3 dice of damage, or no saving throw.</p><p>At the end of haste roll you con or below or die.</p><p>Get barbarians detect magic 3 times a day and make him break them.</p></blockquote><p></p>
[QUOTE="jasper, post: 856731, member: 277"] Lets ac 21 fighter in older editions are ac –1 Which was possible for first level fighter ac 3 armour plus shield Ac 2 plus dex –3 equals Ac –1. Hopefully the party pooled its money to buy good armour fot the tank. Oh the monsters had the best to hit chart 1 edition fighter bab increased every 2 levels so first level needs a 20 to ac 0 or thaco20. A third level fighter needs a 19. A fifth level fighter need a 18. 2 edition the fighters stole the monsters chart so the increase the bab every level. So first +0 bab or 20. Third level +2 or 18. Fifth level +4 3 edition fighter gets +1 per level increase so the fighter has increase by 1. His Ac does not change in plate armour so the effect is same. Plate and tower shield = tank. First and second edition parties laugh at dragons after eighth level. What an ancient dragon could have 88 or 120 hit points with Ac of 2? Plus the damage was laughable. Magic all stacked. I can’t remember when it didn’t. So give Bobo the Tank a +1 ring of protection, +1 shield, +2 armour now the Ac is –2 before the dex. And he gets +1 to all saves. And how many people made sure to roll the percentage of the rings dropping off of halflings. How many modules had that +x weapon two rooms before you needed it? If you want some good house rules to bring back the feel of first and second. Use the xp charts from either edition but use cr xp. Drop the one item lost if you fail your save. Get blasted by a fireballroll for everything, you may survive with your +5 keen vorpal banana but you be nekkid and you armour will be a puddle on the ground. Con bonus Only to hit points after tenth level. Drop Dr. Either you have your +2 dwarven thrower or hope the spell caster can help you out against that goluem. For every weapon which does better that a d6 increase by one move on the weapons chart. So the great sword becomes a d12 or 2d8 For every weapon which does d4 or below shift down one. D4 becomes d3. To be raise roll you CON or below. Plus lose a pt of Con every time you die unless you are reincarnated. For second edition feel chose a prestige class at first level. Add more languages and the alignment languages. Then kill people who use the direct opposite of yours. So Mr. Magoo. Is that Chaotic EVIL I hear speaking? Say hello to my shining ax! Elves are surprise on 1-4 on a d20 Rangers 1 –3 on d20 or am I remembering wrong? Elf dies Suck 6 charges off you rod of resurrection. Poison save or die, take 1-3 dice of damage, or no saving throw. At the end of haste roll you con or below or die. Get barbarians detect magic 3 times a day and make him break them. [/QUOTE]
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