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Is D&D getting too powerful?
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<blockquote data-quote="Felon" data-source="post: 857701" data-attributes="member: 8158"><p>Right, and your point is? In SeveredHead's post, it didn't sound like a petulant player was trying to strong-arm him into anything. It sounded like a player was saying "Hey, this looks like a fun PrC to play, and it doesn't look too overpowered or anything. Can you look it over and let me know if it's OK?" SeveredHead looks over the PrC, doesn't think it's unbalanced or detrimental to his campaign, considers saying yes but whimsy strikes him and he says no anyway because the party doesn’t “need” a Fate Spinner (as opposed to “needing” just another vanilla-flavored wizard I suppose). </p><p></p><p>Now, from what I'm hearing from you, the DM looks at the class, the DM doesn't ask any questions or discuss what about the class is appealing, but rather glances at the PrC, decides that it isn't "suitable" for his campaign based on whatever caprice pops into his mind, and poo-poos it with casual disregard for the eagerness in his player's eyes. </p><p></p><p></p><p></p><p>You're fond of telling people to read things, so kindly read my post again. Nobody's talking about usurping the DM's authority. I'm talking about the DM using his authority appropriately. Approving reasonable requests will enhance the game for a DM's players, and beats the hell out of just taking them all for granted like they're nothing more than props for his precious campaign. You, Bendris, may or may not do this, but you're currently defending the position of DM narcissism with great zeal whether or not that's your intention.</p><p></p><p></p><p></p><p>First, you've hardly proven yourself to be an exemplar of diplomacy. Second, being lawyerish about the wording of text in the DMG is hardly capturing the "spirit" of the game. Look beyond the text.</p><p></p><p></p><p></p><p>Yes, no doubt it gave you the same kick the Puritans got out of hanging a scarlet woman who dareth to paint her face with the divul's colours! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> How dare people come to your table with fresh thoughts and perspectives and opinions? There is only room enough at the table for one thought and one perspective…and those can be found on page <em>XXX</em> of the DMG lol.</p><p></p><p></p><p></p><p>Since you cast people out for trying to offer their own perspectives, as if that in and of itself were disruptive, then you really don’t have more than a vague idea whether or not your game would be better off without them. All you seem to have is the predisposition that anyone who won’t kowtow to you can't be all that good.</p><p></p><p></p><p></p><p>Well-put. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Felon, post: 857701, member: 8158"] Right, and your point is? In SeveredHead's post, it didn't sound like a petulant player was trying to strong-arm him into anything. It sounded like a player was saying "Hey, this looks like a fun PrC to play, and it doesn't look too overpowered or anything. Can you look it over and let me know if it's OK?" SeveredHead looks over the PrC, doesn't think it's unbalanced or detrimental to his campaign, considers saying yes but whimsy strikes him and he says no anyway because the party doesn’t “need” a Fate Spinner (as opposed to “needing” just another vanilla-flavored wizard I suppose). Now, from what I'm hearing from you, the DM looks at the class, the DM doesn't ask any questions or discuss what about the class is appealing, but rather glances at the PrC, decides that it isn't "suitable" for his campaign based on whatever caprice pops into his mind, and poo-poos it with casual disregard for the eagerness in his player's eyes. You're fond of telling people to read things, so kindly read my post again. Nobody's talking about usurping the DM's authority. I'm talking about the DM using his authority appropriately. Approving reasonable requests will enhance the game for a DM's players, and beats the hell out of just taking them all for granted like they're nothing more than props for his precious campaign. You, Bendris, may or may not do this, but you're currently defending the position of DM narcissism with great zeal whether or not that's your intention. First, you've hardly proven yourself to be an exemplar of diplomacy. Second, being lawyerish about the wording of text in the DMG is hardly capturing the "spirit" of the game. Look beyond the text. Yes, no doubt it gave you the same kick the Puritans got out of hanging a scarlet woman who dareth to paint her face with the divul's colours! :D How dare people come to your table with fresh thoughts and perspectives and opinions? There is only room enough at the table for one thought and one perspective…and those can be found on page [i]XXX[/i] of the DMG lol. Since you cast people out for trying to offer their own perspectives, as if that in and of itself were disruptive, then you really don’t have more than a vague idea whether or not your game would be better off without them. All you seem to have is the predisposition that anyone who won’t kowtow to you can't be all that good. Well-put. :cool: [/QUOTE]
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