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<blockquote data-quote="Haradim" data-source="post: 1525391" data-attributes="member: 8468"><p>It should be noted that this is often simply because that's the plot of the day/month/campaign; not doing that may well mean there is no game. I know some people who need to be prodded along a bit to do such deeds, even if they are Good, and the fact that it's 'The Quest' is often the only thing that gets them going.</p><p></p><p>On a more 'ingame' level, many characters only do that for power, fame, and the almighty gold piece (regardless of what their alignment is); 'fighting the good fight' is a means to an end, and adventuring is an extremely effective way to better one's life compared to conventional means. Take away the rewards, and the number of willing heroes would probably make quite the nosedive.</p><p></p><p>True selflessness and altruism is probably not as common as one might think in a 'heroic adventure' game, as they tend to work against the player at the metagame level. Aside from (highly optional) Exalted abilities, being really Good in this fashion doesn't necessarily make life much better for the PC, and can indeed work in the opposite fashion (heard of many generous ascetics(sp?) prior to the Vow of Poverty? I know I didn't...)</p><p></p><p></p><p></p><p>This statement strikes me as working far better in DnD than it does in reality.</p></blockquote><p></p>
[QUOTE="Haradim, post: 1525391, member: 8468"] It should be noted that this is often simply because that's the plot of the day/month/campaign; not doing that may well mean there is no game. I know some people who need to be prodded along a bit to do such deeds, even if they are Good, and the fact that it's 'The Quest' is often the only thing that gets them going. On a more 'ingame' level, many characters only do that for power, fame, and the almighty gold piece (regardless of what their alignment is); 'fighting the good fight' is a means to an end, and adventuring is an extremely effective way to better one's life compared to conventional means. Take away the rewards, and the number of willing heroes would probably make quite the nosedive. True selflessness and altruism is probably not as common as one might think in a 'heroic adventure' game, as they tend to work against the player at the metagame level. Aside from (highly optional) Exalted abilities, being really Good in this fashion doesn't necessarily make life much better for the PC, and can indeed work in the opposite fashion (heard of many generous ascetics(sp?) prior to the Vow of Poverty? I know I didn't...) This statement strikes me as working far better in DnD than it does in reality. [/QUOTE]
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