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Is D&D magic purely Vancian? Let's settle this.
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<blockquote data-quote="jdrakeh" data-source="post: 3219352" data-attributes="member: 13892"><p>D&D <em>arcane</em> magic is inspired by Vance, at best. . . </p><p></p><p>In Vance's <em>The Dying Earth</em> novels, spells are extremely complex word strings that must be memorized (ala D&D) and <em>recited correctly</em>. Reciting a spell incorrectly (whether from a written text or from memory) will change its effect, usually for the worse. This latter aspect of Vance's magic is not represented in the core D&D magic system (I think the closest that D&D ever came to modeling this aspect of Vance's magic was with the introduction of "Wild Magic" in AD&D 2e, and even that wasn't the same thing). </p><p></p><p>Another aspect of magic in <em>The Dying Earth</em> is that <em>anybody</em> can attmept to use it (i.e., if somebody can read a spell, they can attmept to memorize and/or recite it). This also isn't reflected in D&D by default -- the game has very specific rules about who can and cannot cast spells, which doesn't at all jibe with Vance's stories (Cugel, purely a rogue, manages to use magic in the stories, for example). </p><p></p><p>Finally, memorization of spells in <em>The Dying Earth</em> isn't a necessity -- the only time characters are seen doing it is when they don't want to be bothered with carrying around a big ass, iron-hinged, tome of knowldge with them because they'll be travelling or when they're using spells as concealed weapons (or attempting to, in Cugel's case). </p><p></p><p>Really, the <em>only</em> thing D&D magic has in common with Vance's magic as seen in <em>The Dying Earth</em> is the fact that it can be memorized. Well, and those shamelessly 'borrowed' spells (e.g., Prisimatic Spray) and magic items (e.g., "Ioun Stones"). As for Leiber's magic. . . </p><p></p><p>I beleve that the only place this shows up in D&D (overtly, anyhow) is via magic items -- the "Cloak of Invisibility" for example, first appeared by that same proper name in the Leiber short story <em>Bazaar of the Bizarre</em> in 1963. Tolkien? I'm 90% certain that specific spells (e.g., fireball) were inspired by Tolkien, though that's purely speculation on my part. </p><p></p><p>Overall, the D&D arcane magic system is much more original than many people give it credit for. D&D <em>holy</em> magic, on the other hand, is pretty obviously a pastiche of real life religious beliefs (e.g., power in exhange for prayer).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3219352, member: 13892"] D&D [i]arcane[/i] magic is inspired by Vance, at best. . . In Vance's [i]The Dying Earth[/i] novels, spells are extremely complex word strings that must be memorized (ala D&D) and [i]recited correctly[/i]. Reciting a spell incorrectly (whether from a written text or from memory) will change its effect, usually for the worse. This latter aspect of Vance's magic is not represented in the core D&D magic system (I think the closest that D&D ever came to modeling this aspect of Vance's magic was with the introduction of "Wild Magic" in AD&D 2e, and even that wasn't the same thing). Another aspect of magic in [i]The Dying Earth[/i] is that [i]anybody[/i] can attmept to use it (i.e., if somebody can read a spell, they can attmept to memorize and/or recite it). This also isn't reflected in D&D by default -- the game has very specific rules about who can and cannot cast spells, which doesn't at all jibe with Vance's stories (Cugel, purely a rogue, manages to use magic in the stories, for example). Finally, memorization of spells in [i]The Dying Earth[/i] isn't a necessity -- the only time characters are seen doing it is when they don't want to be bothered with carrying around a big ass, iron-hinged, tome of knowldge with them because they'll be travelling or when they're using spells as concealed weapons (or attempting to, in Cugel's case). Really, the [i]only[/i] thing D&D magic has in common with Vance's magic as seen in [i]The Dying Earth[/i] is the fact that it can be memorized. Well, and those shamelessly 'borrowed' spells (e.g., Prisimatic Spray) and magic items (e.g., "Ioun Stones"). As for Leiber's magic. . . I beleve that the only place this shows up in D&D (overtly, anyhow) is via magic items -- the "Cloak of Invisibility" for example, first appeared by that same proper name in the Leiber short story [i]Bazaar of the Bizarre[/i] in 1963. Tolkien? I'm 90% certain that specific spells (e.g., fireball) were inspired by Tolkien, though that's purely speculation on my part. Overall, the D&D arcane magic system is much more original than many people give it credit for. D&D [i]holy[/i] magic, on the other hand, is pretty obviously a pastiche of real life religious beliefs (e.g., power in exhange for prayer). [/QUOTE]
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