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Community
General Tabletop Discussion
*TTRPGs General
Is D&D magic purely Vancian? Let's settle this.
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<blockquote data-quote="Tarek" data-source="post: 3219652" data-attributes="member: 6661"><p>Vance certainly inspired the system of memorization in D&D.</p><p></p><p>It is not purely Vancian, though, since with Vance, magic was rather more limited for even the best magician. One high-level mage could only memorize, let's see... Free Action, a nasty Telekinesis variant, Water Breathing/Airy Water, and hrmm.... Strength, I think it was?</p><p></p><p>1st edition thieves also had the ability to read magic scrolls, and this ability was subject to a 'miscast chance', both of which were directly inspired by Cugel 'the clever'. That character was definitely a Chaotic Evil Thief.</p><p></p><p>And in 1st edition Unearthed Arcana, the variant rule of casting from spellbook was introduced. You *can* cast from a spellbook, but it wipes out the spell and possibly a couple others going both forward and backwards in the the book, and in case of severe failure, it wipes the entire book clean.</p><p></p><p></p><p>Zelazny is another matter... he uses different magic systems for different 'worlds.' In Amber, magic is something that can be prepared and 'hung' on the 'Pattern/Logrus' until needed. In Madwand, magic varies a lot... but is spontaneous and depends on being able to see the underlying structures of reality in different ways, and the only limitation is the perception of the individual.</p><p></p><p>If you really want a more free-form magic system, perhaps the best I have ever seen is that of Green Ronin's "True Sorcery" magic system, particularily the version for Glen Cook's <em>Black Company</em> series.</p></blockquote><p></p>
[QUOTE="Tarek, post: 3219652, member: 6661"] Vance certainly inspired the system of memorization in D&D. It is not purely Vancian, though, since with Vance, magic was rather more limited for even the best magician. One high-level mage could only memorize, let's see... Free Action, a nasty Telekinesis variant, Water Breathing/Airy Water, and hrmm.... Strength, I think it was? 1st edition thieves also had the ability to read magic scrolls, and this ability was subject to a 'miscast chance', both of which were directly inspired by Cugel 'the clever'. That character was definitely a Chaotic Evil Thief. And in 1st edition Unearthed Arcana, the variant rule of casting from spellbook was introduced. You *can* cast from a spellbook, but it wipes out the spell and possibly a couple others going both forward and backwards in the the book, and in case of severe failure, it wipes the entire book clean. Zelazny is another matter... he uses different magic systems for different 'worlds.' In Amber, magic is something that can be prepared and 'hung' on the 'Pattern/Logrus' until needed. In Madwand, magic varies a lot... but is spontaneous and depends on being able to see the underlying structures of reality in different ways, and the only limitation is the perception of the individual. If you really want a more free-form magic system, perhaps the best I have ever seen is that of Green Ronin's "True Sorcery" magic system, particularily the version for Glen Cook's [I]Black Company[/I] series. [/QUOTE]
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