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<blockquote data-quote="Jester David" data-source="post: 6290375" data-attributes="member: 37579"><p>4e's GSL us embłematic of the changes between 3e and 4e. There was a problem, the rule did not work as intended and allowed some side effects. But instead of just tweaking and tightening the rule they redesigned everything, and shifted to the opposite end of the spectrum.</p><p></p><p>The OGL is too open. Competitors shouldn't be able to make their own PHB. It shouldn't be possible to do what Paizo did. </p><p>But the GSL is too closed, to the point of being more of a hinderance than a benefit.</p><p></p><p>Open Gaming works and continues to be a good thing for several reasons. It allows companies other than WotC to create content for other styles of campaign, create alternate campaign setting' and published adventures WotC does not want to. So people can buy those products and use them with their D&D products from WotC. It feeds sales of the core rulebooks.</p><p>This also allows WotC to do what they want, like focus on the a Realms, knowing 3rd Parties will be able cater to the rest of the audience.</p><p></p><p>A policy for open gaming also helps the fans. At a time where anyone with a Google account can set up a free blog or website, hosting and sharing your fan content is pretty darn easy. It would be nice to know the WotC lawyers aren't going to start throwing around C+Ds.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6290375, member: 37579"] 4e's GSL us embłematic of the changes between 3e and 4e. There was a problem, the rule did not work as intended and allowed some side effects. But instead of just tweaking and tightening the rule they redesigned everything, and shifted to the opposite end of the spectrum. The OGL is too open. Competitors shouldn't be able to make their own PHB. It shouldn't be possible to do what Paizo did. But the GSL is too closed, to the point of being more of a hinderance than a benefit. Open Gaming works and continues to be a good thing for several reasons. It allows companies other than WotC to create content for other styles of campaign, create alternate campaign setting' and published adventures WotC does not want to. So people can buy those products and use them with their D&D products from WotC. It feeds sales of the core rulebooks. This also allows WotC to do what they want, like focus on the a Realms, knowing 3rd Parties will be able cater to the rest of the audience. A policy for open gaming also helps the fans. At a time where anyone with a Google account can set up a free blog or website, hosting and sharing your fan content is pretty darn easy. It would be nice to know the WotC lawyers aren't going to start throwing around C+Ds. [/QUOTE]
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