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<blockquote data-quote="Mark CMG" data-source="post: 6291142" data-attributes="member: 10479"><p>Bringing back the magazine licenses might have been weathered. WotC was recalling ALL of their licenses at the time. Trying to mess with the Open Game License formula that helped make 3.XE such a juggernaut could have been mitigated even without the GSL. WotC's biggest problem, and might still be, their revolving-door-employment business model. The bulk of the talent that WotC pushed out the door are primarily what made Paizo and PF successful, IMO, and there's no real way to right that ship. That isn't to say WotC cannot use other people to make an even better RPG with different talent but not only was the market split on their first attempt to do so post-3.XE but the talent/competition is still out there and now even more seasoned.</p><p></p><p></p><p>As for going back to the OGL, IMO, it could only help them. Unfortunately, slapping an OGL on a finished product wouldn't be as a good way to go as having been OGL right from the start and using the OGC pool to help fix problems that cropped up during playtesting and design. Also, by not using the OGL on the 4.XE line, they largely boxed themselves out of their own previous work, basically labeling it as non-OGC. I think folks who didn't appreciate 4.XE would have been more receptive to bringing forth some of the ideas from 4.XE to 5E if it had been labeled as OGC rather than simply a portion of an edition that half the market rejected. They seemingly have put every design obstacle in their own way with each business decision. The left hand knows what the right is doing and the right keeps flipping the left off.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6291142, member: 10479"] Bringing back the magazine licenses might have been weathered. WotC was recalling ALL of their licenses at the time. Trying to mess with the Open Game License formula that helped make 3.XE such a juggernaut could have been mitigated even without the GSL. WotC's biggest problem, and might still be, their revolving-door-employment business model. The bulk of the talent that WotC pushed out the door are primarily what made Paizo and PF successful, IMO, and there's no real way to right that ship. That isn't to say WotC cannot use other people to make an even better RPG with different talent but not only was the market split on their first attempt to do so post-3.XE but the talent/competition is still out there and now even more seasoned. As for going back to the OGL, IMO, it could only help them. Unfortunately, slapping an OGL on a finished product wouldn't be as a good way to go as having been OGL right from the start and using the OGC pool to help fix problems that cropped up during playtesting and design. Also, by not using the OGL on the 4.XE line, they largely boxed themselves out of their own previous work, basically labeling it as non-OGC. I think folks who didn't appreciate 4.XE would have been more receptive to bringing forth some of the ideas from 4.XE to 5E if it had been labeled as OGC rather than simply a portion of an edition that half the market rejected. They seemingly have put every design obstacle in their own way with each business decision. The left hand knows what the right is doing and the right keeps flipping the left off. [/QUOTE]
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