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<blockquote data-quote="jester47" data-source="post: 695766" data-attributes="member: 2238"><p>1 the reason D&D occupies 3 books and not one book is the world. The world is sufficiently different enough from what we understand that is needs more explanation. Not counting monsters, if you reduced the spell selection to somthing like the one offered in CoC and took out a lot of the how to text in the DMG, added a how to make a spell and haow to make a monster sections, you could get D&D to fit into one book about the size of d20M. </p><p></p><p>Also, d20M and call of CoC dont need sourcebooks really. They take place in this world for the most part and so the best sourcebooks for these games is the Encyclopedia, and all sorts of other reference information found at your local library.</p><p></p><p>As origins go, D&D is fater of the character ability stat and the hit point and representing perotective devices as a number. The first quasi-effecive skill system that I am aware of is Traveller. However the companies that perfected the skill system are Steve Jackson Games and Game Designers Workshop, most notably Twilight 2000 2nd Ed. </p><p></p><p>The feats I have no ideq where those came from, probably from super hero RPGs. But it makes sense.</p><p></p><p>I thin kd20 is THE system. The reason is that WotC was able to get all the people in the right place at the right time from all parts of the industry and to sort of cobble together the best of al systems. Cobbleing all this together to make the ultimate pen and paper RPG as we know it deserved the most recognisable name in the industry: Dungeons and Dragons. In fact when I talk to the non-agmers about RPGs they really don't know what I mean when I say "roleplaying game," they give me this look like "wha?" and then I say Dungeons and Dragons, and all of a sudden they know what I am talking about.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 695766, member: 2238"] 1 the reason D&D occupies 3 books and not one book is the world. The world is sufficiently different enough from what we understand that is needs more explanation. Not counting monsters, if you reduced the spell selection to somthing like the one offered in CoC and took out a lot of the how to text in the DMG, added a how to make a spell and haow to make a monster sections, you could get D&D to fit into one book about the size of d20M. Also, d20M and call of CoC dont need sourcebooks really. They take place in this world for the most part and so the best sourcebooks for these games is the Encyclopedia, and all sorts of other reference information found at your local library. As origins go, D&D is fater of the character ability stat and the hit point and representing perotective devices as a number. The first quasi-effecive skill system that I am aware of is Traveller. However the companies that perfected the skill system are Steve Jackson Games and Game Designers Workshop, most notably Twilight 2000 2nd Ed. The feats I have no ideq where those came from, probably from super hero RPGs. But it makes sense. I thin kd20 is THE system. The reason is that WotC was able to get all the people in the right place at the right time from all parts of the industry and to sort of cobble together the best of al systems. Cobbleing all this together to make the ultimate pen and paper RPG as we know it deserved the most recognisable name in the industry: Dungeons and Dragons. In fact when I talk to the non-agmers about RPGs they really don't know what I mean when I say "roleplaying game," they give me this look like "wha?" and then I say Dungeons and Dragons, and all of a sudden they know what I am talking about. Aaron. [/QUOTE]
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