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<blockquote data-quote="Shadowlord" data-source="post: 695803" data-attributes="member: 10445"><p><strong>Re: Re: Is D&D outdated ?</strong></p><p></p><p></p><p></p><p>Combat "complicated" ? Maybe "boring" due to the depth of the rules. Combat is hardly intense in D&D as it should be, becoming a burden that takes too much time to resolve due to too many options/modifiers to check. </p><p></p><p>Everything becomes complicated if you address so much space to it as was done to combat. Yet, there's hardly any space devoted to non-combat situations which implies the game is a "combat game plus some other minor stuff". For ex, there aren't decent rules for non-combat XP awards. Those options in the DMG are only suggestions which weren't worked out properly. CRs for monsters & traps only, etc...</p><p></p><p>You don't solve a mystery with a Search check! In fact, Search is used to find objects, not mysteries (Use Survival for tracking). The beauty of a true puzzle/mystery should not depend on one die roll! there aren't enough lines that tell you how to make the wolrd come alife, how to create that mystical feeling of RPGs.</p><p></p><p>What benefits do you get for leveling characters? HP, BAB, saves... most are about combat benefits. Look at other RPGs, like Alternity (without Alternity there wouldn't be any 3rd ed d&d !) that offer plenty of traits that define your character "outside of combat potentoal". For ex, the place where you grew up defines a major part of your character. </p><p>If these terms are alien to you, you probably did never see the best aspects of RPG and was playing an advanced version of Heroquest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>World Exploration: "...It falls to the DM..." -> Exactly, and what must a DM do without any support ?! Wrld Ex is more than silly skill checks; it's about making the world come alife! It lets players explore the setting and "feel" it.</p><p></p><p>"Boring", well that's what it is to me if magic grants only combat spells, skills offer too many combat benefits, feats too, leveling granting mostly combat benefits... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Hey, an RPG is more than an arena!</p></blockquote><p></p>
[QUOTE="Shadowlord, post: 695803, member: 10445"] [b]Re: Re: Is D&D outdated ?[/b] Combat "complicated" ? Maybe "boring" due to the depth of the rules. Combat is hardly intense in D&D as it should be, becoming a burden that takes too much time to resolve due to too many options/modifiers to check. Everything becomes complicated if you address so much space to it as was done to combat. Yet, there's hardly any space devoted to non-combat situations which implies the game is a "combat game plus some other minor stuff". For ex, there aren't decent rules for non-combat XP awards. Those options in the DMG are only suggestions which weren't worked out properly. CRs for monsters & traps only, etc... You don't solve a mystery with a Search check! In fact, Search is used to find objects, not mysteries (Use Survival for tracking). The beauty of a true puzzle/mystery should not depend on one die roll! there aren't enough lines that tell you how to make the wolrd come alife, how to create that mystical feeling of RPGs. What benefits do you get for leveling characters? HP, BAB, saves... most are about combat benefits. Look at other RPGs, like Alternity (without Alternity there wouldn't be any 3rd ed d&d !) that offer plenty of traits that define your character "outside of combat potentoal". For ex, the place where you grew up defines a major part of your character. If these terms are alien to you, you probably did never see the best aspects of RPG and was playing an advanced version of Heroquest. :rolleyes: World Exploration: "...It falls to the DM..." -> Exactly, and what must a DM do without any support ?! Wrld Ex is more than silly skill checks; it's about making the world come alife! It lets players explore the setting and "feel" it. "Boring", well that's what it is to me if magic grants only combat spells, skills offer too many combat benefits, feats too, leveling granting mostly combat benefits... :rolleyes: Hey, an RPG is more than an arena! [/QUOTE]
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