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<blockquote data-quote="WizarDru" data-source="post: 699385" data-attributes="member: 151"><p>I'm not sure how D&D doesn't fulfill your needs, based on this description. I think you may be trying to say that it seems illogical to you that a diplomat would be an excellent rogue, but that the only way you could make a diplomat (due to skill requirements) would be to give him several levels of rogue. I respectfully disagree. There are several ways to do this in D&D.</p><p></p><p>Firstly, a bard makes just as handy of a diplomat as a rogue. Second, the latest issue of Dragon and the Song & Silence supplement have some excellent non-combat emphasized classes for use in an urban/role-playing fantasy setting. Trust me, a rogue or bard optimized for social interaction will not be outclassing the fighter any time soon.</p><p></p><p>Second, modify the classes and your perspective somewhat to allow for the different focus. D&D details combat because it needs to have a common frame of reference for the most popular and involved mechanic of the game. Social interaction varies wildly from group to group: some prefer to RP all their social encounters, some prefer a simple skill check. D&D allows you the freedom to choose which you prefer. </p><p></p><p>Further, you can arrest the adavancement of classes, award more skill points, or change your expectation about certain skill-based interactions. A 4th-level bard can sell a snowcone to a Frost Giant, if he's built to do so, and play a tune that could make a devil weep. A 5th-level rogue could read people's physical presence so well that they may suspect him of having mind-reading abilities, if he's built with that intent.</p><p></p><p>Finally, you could always simply use the NPC classes, instead of the PC classes. A character with several levels of Aristocrat might be exactly what you want. If you want to balance them with PC classes, simply add some more skill points, and perhaps a bonus feat from a limited list.</p><p></p><p>D&D 3e, more than any other RPG I've played, has the flexibility to accomadate very diverse play styles and creative choices, while still retaining it's core 'D&D' flavor. If you'd like more suggestions, just ask. We've got nothing if not plenty of free advice, here at ENWorld. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 699385, member: 151"] I'm not sure how D&D doesn't fulfill your needs, based on this description. I think you may be trying to say that it seems illogical to you that a diplomat would be an excellent rogue, but that the only way you could make a diplomat (due to skill requirements) would be to give him several levels of rogue. I respectfully disagree. There are several ways to do this in D&D. Firstly, a bard makes just as handy of a diplomat as a rogue. Second, the latest issue of Dragon and the Song & Silence supplement have some excellent non-combat emphasized classes for use in an urban/role-playing fantasy setting. Trust me, a rogue or bard optimized for social interaction will not be outclassing the fighter any time soon. Second, modify the classes and your perspective somewhat to allow for the different focus. D&D details combat because it needs to have a common frame of reference for the most popular and involved mechanic of the game. Social interaction varies wildly from group to group: some prefer to RP all their social encounters, some prefer a simple skill check. D&D allows you the freedom to choose which you prefer. Further, you can arrest the adavancement of classes, award more skill points, or change your expectation about certain skill-based interactions. A 4th-level bard can sell a snowcone to a Frost Giant, if he's built to do so, and play a tune that could make a devil weep. A 5th-level rogue could read people's physical presence so well that they may suspect him of having mind-reading abilities, if he's built with that intent. Finally, you could always simply use the NPC classes, instead of the PC classes. A character with several levels of Aristocrat might be exactly what you want. If you want to balance them with PC classes, simply add some more skill points, and perhaps a bonus feat from a limited list. D&D 3e, more than any other RPG I've played, has the flexibility to accomadate very diverse play styles and creative choices, while still retaining it's core 'D&D' flavor. If you'd like more suggestions, just ask. We've got nothing if not plenty of free advice, here at ENWorld. :) [/QUOTE]
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