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<blockquote data-quote="Desdichado" data-source="post: 700123" data-attributes="member: 2205"><p>Yes, but EarthShadow is <em><strong>wrong!</strong></em> D&D is <em>not at all</em> generic. It has classes that imply a very specific type of setting, it has magic that implies a very specific type of setting, it has races that imply a very specific type of setting.</p><p></p><p>If you want something different, you have to change that. As others have said, and I am fond of quoting, D&D is truly a genre unto itself. If it were truly generic, you could play <em>Lord of the Rings</em> accurately with the system as is. You can't (although ColonelHardisson will surely disagree.) You would be able to play Conan the Barbarian with the system as is, or Fafhrd and the Gray Mouser, or <em>Dying Earth</em> or any of the other settings that were supposedly the inspiration for D&D, but which ironically you can't play without initiating a bunch of house rules. </p><p></p><p>It's a fallacy to say that 1) D&D is a generic game, and 2) that it was designed to be generic. D&D is a specific, not generic game, and is so by design.</p><p></p><p>I think what ShadowLord seems to be complaining about is that D&D isn't really generic enough, whilst other more recent d20 games are. I'd agree with this, but whether or not this is a problem is certainly a matter of opinion only.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 700123, member: 2205"] Yes, but EarthShadow is [i][b]wrong![/b][/i] D&D is [i]not at all[/i] generic. It has classes that imply a very specific type of setting, it has magic that implies a very specific type of setting, it has races that imply a very specific type of setting. If you want something different, you have to change that. As others have said, and I am fond of quoting, D&D is truly a genre unto itself. If it were truly generic, you could play [i]Lord of the Rings[/i] accurately with the system as is. You can't (although ColonelHardisson will surely disagree.) You would be able to play Conan the Barbarian with the system as is, or Fafhrd and the Gray Mouser, or [i]Dying Earth[/i] or any of the other settings that were supposedly the inspiration for D&D, but which ironically you can't play without initiating a bunch of house rules. It's a fallacy to say that 1) D&D is a generic game, and 2) that it was designed to be generic. D&D is a specific, not generic game, and is so by design. I think what ShadowLord seems to be complaining about is that D&D isn't really generic enough, whilst other more recent d20 games are. I'd agree with this, but whether or not this is a problem is certainly a matter of opinion only. [/QUOTE]
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