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Is D&D-powered sci-fi having a moment?
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<blockquote data-quote="Dragonhelm" data-source="post: 9888356" data-attributes="member: 3867"><p>I wanted to tell you about my old college group's use of Dark Matter. First, some backstory.</p><p></p><p>I began playing D&D when I was in college, back in the early 1990s. It was a homebrew science fantasy campaign setting that used the AD&D 2e rules, with inspiration from GURPS, Star Trek, Star Wars, Babylon 5, and various other stuff. There was a lot of homebrewing too.</p><p></p><p>Over the years, the group drifted apart, as what often happens in life. Over a year ago, we decided to get back together again for a "Next Generation"-style game. We knew we wanted to use the D&D 5e rules, but what could we use for the sci-fi side of things?</p><p></p><p>Over the years, I had thought about what sci-fi rules would work in the unlikely event we would get back together again. So I was able to present the DM with three possibilities: Starfinder, Esper Genesis, or Dark Matter. Each one had something good to offer, but Dark Matter won out as it was the only one to be an add-on to D&D, which is how we handled tech back in the old days. It was just the best fit for the campaign.</p><p></p><p>We have played semi-monthly now for over a year. The rules have worked great. We have been able to adapt some of our old tech as well. We're looking forward to the fulfillment of the Kickstarter so we can adapt to 5.5.</p><p></p><p>The only sad part in all of this is that one of our group passed away suddenly, just a few months after we got back together. We all miss ya, Dave.</p><p></p><p>From all of us at Alliance Starbase 7 (aka High Orbit) orbiting a blue planet named Hyrkul, I wish you all well.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 9888356, member: 3867"] I wanted to tell you about my old college group's use of Dark Matter. First, some backstory. I began playing D&D when I was in college, back in the early 1990s. It was a homebrew science fantasy campaign setting that used the AD&D 2e rules, with inspiration from GURPS, Star Trek, Star Wars, Babylon 5, and various other stuff. There was a lot of homebrewing too. Over the years, the group drifted apart, as what often happens in life. Over a year ago, we decided to get back together again for a "Next Generation"-style game. We knew we wanted to use the D&D 5e rules, but what could we use for the sci-fi side of things? Over the years, I had thought about what sci-fi rules would work in the unlikely event we would get back together again. So I was able to present the DM with three possibilities: Starfinder, Esper Genesis, or Dark Matter. Each one had something good to offer, but Dark Matter won out as it was the only one to be an add-on to D&D, which is how we handled tech back in the old days. It was just the best fit for the campaign. We have played semi-monthly now for over a year. The rules have worked great. We have been able to adapt some of our old tech as well. We're looking forward to the fulfillment of the Kickstarter so we can adapt to 5.5. The only sad part in all of this is that one of our group passed away suddenly, just a few months after we got back together. We all miss ya, Dave. From all of us at Alliance Starbase 7 (aka High Orbit) orbiting a blue planet named Hyrkul, I wish you all well. [/QUOTE]
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