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Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4042088" data-attributes="member: 1068"><p>This has been tried before, with mixed results.</p><p></p><p>Glorantha, the game world developed by Greg Stafford, has long had the idea that characters would go on 'HeroQuests' in really high-level play. There was a fair bit of support in the game setting for this, and basically no support in the rules (at least up to RuneQuest 3, the version put out by Chaosium). Chaosium promised a version of the rules that would support HeroQuesting for decades, and it became somewhat of a running joke among Gloranthaphiles as to when HeroQuest would come out.</p><p></p><p>Basically, the idea behind a HeroQuest was that a PC or group of PCs entered the realm of Myth (the Hero Plane) during a special time (Sacred Time, usually) via special ceremonies, secret knowledge, and (very important) the support of their tribe or cult. They would then relive/re-enact some founding myth of their society/religion, taking the place of their deity or some other figure in the story of their religion, either maintaining the myth (dangerous) or attempting to change it (far more dangerous).</p><p></p><p>If you succeeded on a HeroQuest you could change some aspect of reality.</p><p></p><p>For example (and this is all from memory) in Glorantha the Troll race suffers under a horrible curse called the Trollkin Curse, which causes all but a few of their young to be born as runts, in litters. The greatest of all the Trolls in troll society, in every troll religion, strive to undo this curse, which was inflicted on them by the being known as Nysalor the Bright or Gbaji the Deceiver, depending on who you ask, when the trolls, along with the Dragonnewts, withdrew from the council involved in Gbaji's creation. </p><p></p><p> Now, the rules are a bit sketchy on this, but it said that they try (and fail ) to undo this curse by HeroQuesting, which involves going to the Hero Plane/Mythic World and re-enacting/reliving the event which led to the trollkin curse, becoming their cultural patron/god during this trial, and (I guess) trying to do better than their god did.</p><p></p><p>In the world of Glorantha, all of the Troll Heros who have tried to lift the Trollkin Curse have failed.</p><p></p><p></p><p>I know that there are RQ fans currently working at WoTC , and that RQ was a fairly major influence on 3E (Johnathan Tweet is a big fan). I wonder if this is the sort of thing they envision with 'Epic Destinies'?</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4042088, member: 1068"] This has been tried before, with mixed results. Glorantha, the game world developed by Greg Stafford, has long had the idea that characters would go on 'HeroQuests' in really high-level play. There was a fair bit of support in the game setting for this, and basically no support in the rules (at least up to RuneQuest 3, the version put out by Chaosium). Chaosium promised a version of the rules that would support HeroQuesting for decades, and it became somewhat of a running joke among Gloranthaphiles as to when HeroQuest would come out. Basically, the idea behind a HeroQuest was that a PC or group of PCs entered the realm of Myth (the Hero Plane) during a special time (Sacred Time, usually) via special ceremonies, secret knowledge, and (very important) the support of their tribe or cult. They would then relive/re-enact some founding myth of their society/religion, taking the place of their deity or some other figure in the story of their religion, either maintaining the myth (dangerous) or attempting to change it (far more dangerous). If you succeeded on a HeroQuest you could change some aspect of reality. For example (and this is all from memory) in Glorantha the Troll race suffers under a horrible curse called the Trollkin Curse, which causes all but a few of their young to be born as runts, in litters. The greatest of all the Trolls in troll society, in every troll religion, strive to undo this curse, which was inflicted on them by the being known as Nysalor the Bright or Gbaji the Deceiver, depending on who you ask, when the trolls, along with the Dragonnewts, withdrew from the council involved in Gbaji's creation. Now, the rules are a bit sketchy on this, but it said that they try (and fail ) to undo this curse by HeroQuesting, which involves going to the Hero Plane/Mythic World and re-enacting/reliving the event which led to the trollkin curse, becoming their cultural patron/god during this trial, and (I guess) trying to do better than their god did. In the world of Glorantha, all of the Troll Heros who have tried to lift the Trollkin Curse have failed. I know that there are RQ fans currently working at WoTC , and that RQ was a fairly major influence on 3E (Johnathan Tweet is a big fan). I wonder if this is the sort of thing they envision with 'Epic Destinies'? Ken [/QUOTE]
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Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
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