Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 4042271" data-attributes="member: 22424"><p>Actually, on thinking about this some more, I suspect 4e will handle mythic play rather better than 3e, simply by virtue of having the tiers spelled out up front.</p><p></p><p>In 3e, there is a certain linearity to advancement. A 9th level Fighter doesn't look much different from a 10th level Fighter, which doesn't look much different from an 11th level Fighter, which doesn't look much different from a 12th level Fighter... and a 9th level Fighter <em>also</em> doesn't look much different from a 12th level Fighter.</p><p></p><p>By contrast, if they up the rate of power acquisition with the tier breaks in 4e, then while the 9th level Fighter won't look much different from a 10th level Fighter (and the rest of that progression), the 9th level Fighter <em>will</em> look quite different from the 12th level Fighter, as the latter has picked up several powers that are just beyond the scope of the Heroic tier. And so, the Paragon character faces entirely different types of challenges than the Heroic one, not just the same challenges with bigger numbers.</p><p></p><p>If they implement it properly, of course.</p><p></p><p>I do wonder, though, if they wouldn't have been better served switching to a 36-level advancement scheme (because I'm old school), and using the same Basic, Expert, Companion and Master tiers as the old BECMI D&D. As things are, Expert sort of equates to Heroic, Paragon to Companion, and Epic to Master, and the 'Basic' tier is just missed entirely.</p><p></p><p>I <em>also</em> wonder (contradictory as this is) if they wouldn't be better served by having fewer levels that characters take longer to go through, but with a bigger power jump from each. 30 levels in an eight month campaign means that players are going to spend an awful lot of time levelling up, for a relatively small gain each time through the process. Given how many campaigns die simply due to the fatigue of playing the same character for so long, I wonder if reducing each tier to just 5 levels wouldn't be better.</p></blockquote><p></p>
[QUOTE="delericho, post: 4042271, member: 22424"] Actually, on thinking about this some more, I suspect 4e will handle mythic play rather better than 3e, simply by virtue of having the tiers spelled out up front. In 3e, there is a certain linearity to advancement. A 9th level Fighter doesn't look much different from a 10th level Fighter, which doesn't look much different from an 11th level Fighter, which doesn't look much different from a 12th level Fighter... and a 9th level Fighter [i]also[/i] doesn't look much different from a 12th level Fighter. By contrast, if they up the rate of power acquisition with the tier breaks in 4e, then while the 9th level Fighter won't look much different from a 10th level Fighter (and the rest of that progression), the 9th level Fighter [i]will[/i] look quite different from the 12th level Fighter, as the latter has picked up several powers that are just beyond the scope of the Heroic tier. And so, the Paragon character faces entirely different types of challenges than the Heroic one, not just the same challenges with bigger numbers. If they implement it properly, of course. I do wonder, though, if they wouldn't have been better served switching to a 36-level advancement scheme (because I'm old school), and using the same Basic, Expert, Companion and Master tiers as the old BECMI D&D. As things are, Expert sort of equates to Heroic, Paragon to Companion, and Epic to Master, and the 'Basic' tier is just missed entirely. I [i]also[/i] wonder (contradictory as this is) if they wouldn't be better served by having fewer levels that characters take longer to go through, but with a bigger power jump from each. 30 levels in an eight month campaign means that players are going to spend an awful lot of time levelling up, for a relatively small gain each time through the process. Given how many campaigns die simply due to the fatigue of playing the same character for so long, I wonder if reducing each tier to just 5 levels wouldn't be better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
Top