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*Pathfinder & Starfinder
Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
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<blockquote data-quote="Upper_Krust" data-source="post: 4042437" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the key to a really epic game is to take away or marginalise the way characters gain power (EXP) and replace it with something more mythical.</p><p></p><p>In the <strong>Immortals Handbook: Ascension</strong> I created whats refered to as the <strong>"Event System"</strong>, but it could easily have been called the Legend System. Basically its a series of guidelines (covering about 2 pages in the book) which allows you to measure how much worship a character receives from certain heroic deeds. With initial hero worship leading to true worship as the character ascends.</p><p></p><p>What this does is try to make players think about the consequences of their actions so that how you win is just as, if not more important than winning itself.</p><p></p><p>So you killed the lich in the dungeon, so what, who does that benefit, who witnessed it, wheres the poignancy. Whereas if you slay the Dragon by battling him in the skies above the city and this Dragon had held the city under seige for weeks. Or alternately it may not be about defeating an opponent, it could be about the act of creation (a magical aquaduct that brings fresh water to the city), or healing (you found a cure for a mysterious illness that thwarted all healing attempts and so forth).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4042437, member: 326"] Hey all! :) I think the key to a really epic game is to take away or marginalise the way characters gain power (EXP) and replace it with something more mythical. In the [B]Immortals Handbook: Ascension[/B] I created whats refered to as the [B]"Event System"[/B], but it could easily have been called the Legend System. Basically its a series of guidelines (covering about 2 pages in the book) which allows you to measure how much worship a character receives from certain heroic deeds. With initial hero worship leading to true worship as the character ascends. What this does is try to make players think about the consequences of their actions so that how you win is just as, if not more important than winning itself. So you killed the lich in the dungeon, so what, who does that benefit, who witnessed it, wheres the poignancy. Whereas if you slay the Dragon by battling him in the skies above the city and this Dragon had held the city under seige for weeks. Or alternately it may not be about defeating an opponent, it could be about the act of creation (a magical aquaduct that brings fresh water to the city), or healing (you found a cure for a mysterious illness that thwarted all healing attempts and so forth). [/QUOTE]
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Community
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Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
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