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General Tabletop Discussion
*Pathfinder & Starfinder
Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
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<blockquote data-quote="Wyrmshadows" data-source="post: 4042959" data-attributes="member: 56166"><p>I have no doubt that this is true. If one just read Joseph Campbell's Power of Myth and The Hero with a Thousand Faces (to say nothing of his Masks of God series) one sees the recurring themes that seems part and parcel of human consciousness. This is, of course reflected in our stories because it seems to be part of us.</p><p></p><p>However, what I would like to see is D&D characters not as superheroes but as heroes in the old-school mythic context. By this I mean the character may have superhero level abilities but they are earned via the journey or discovered during the journey from dirt farmer to demigod. In our modern myths, the supernatual element is dispensed with in most comic superheroes instead making it a mutation, freak accident, their an alien, etc. In fantasy, the supernatural must be invoked to prevent D&D heroes from being the X-men.</p><p></p><p>Then in regard to feel and thematic elements of a epic/mythic game, I think that the DM should make sure that the players know that when their characters step into the epic tier, they are treading ground upon which only a relative handful of mortals ever have and that now, more than ever, they have a significance that makes them the center of the world.</p><p></p><p>The player should feel that, "Wow, my PC is friggin Gilgamesh...that is amazing!"</p><p></p><p>Not, "Cool, I just turned 25th level, let me modify my character build as necessary."</p><p></p><p>Its a sense of wonder that the DM must get across that if you are victorious you will be remembered forever and your deeds will echo all the way up to the thrones of the gods. That's mythic.</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 4042959, member: 56166"] I have no doubt that this is true. If one just read Joseph Campbell's Power of Myth and The Hero with a Thousand Faces (to say nothing of his Masks of God series) one sees the recurring themes that seems part and parcel of human consciousness. This is, of course reflected in our stories because it seems to be part of us. However, what I would like to see is D&D characters not as superheroes but as heroes in the old-school mythic context. By this I mean the character may have superhero level abilities but they are earned via the journey or discovered during the journey from dirt farmer to demigod. In our modern myths, the supernatual element is dispensed with in most comic superheroes instead making it a mutation, freak accident, their an alien, etc. In fantasy, the supernatural must be invoked to prevent D&D heroes from being the X-men. Then in regard to feel and thematic elements of a epic/mythic game, I think that the DM should make sure that the players know that when their characters step into the epic tier, they are treading ground upon which only a relative handful of mortals ever have and that now, more than ever, they have a significance that makes them the center of the world. The player should feel that, "Wow, my PC is friggin Gilgamesh...that is amazing!" Not, "Cool, I just turned 25th level, let me modify my character build as necessary." Its a sense of wonder that the DM must get across that if you are victorious you will be remembered forever and your deeds will echo all the way up to the thrones of the gods. That's mythic. Wyrmshadows [/QUOTE]
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Is D&D Really Mythic Roleplaying? Is this what Epic Tier (20th-30th lvl) represents?
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