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Is D&D "Rubbish"?
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<blockquote data-quote="swordsmasher" data-source="post: 5661574" data-attributes="member: 21461"><p>I heard somewhere that the designers of 4th edition boiled D&d down to what they believed was its core element: Kill monsters, take their stuff.</p><p></p><p>So that's what they built with 4e.</p><p></p><p>I've been gaming since 1E, and i did go back and run the BECM for a bit, and the RC (I still us ethe War machine and Siege Machine rules in my Pathfinder game, almost CORE!), and of course on through 3rd. I've dealt with many of the concepts he talked about, but back then we figured What the heck? THAC0 was AWESOME, man!</p><p></p><p>When 4E came out, I bought all the books, re-wrote my campaign, and then ran my first adventure. My group is experienced with mutiple systems and games, so roleplaying comes second nature. However, when we found there was very little CRUNCH to build up our FLUFF, there was issue 1. HOUSE RULED feats.</p><p></p><p>and the first combat DID take 3 hours. 4 players against 4 goblins. it took three sessions to get through the first HALF of my adventure, and i ended up altering the adventure and moving up the encounter witht he BBEG just to get the story moving.</p><p></p><p>After that I made sure all of my adventures had no more than 2 or 3 combat encounters. </p><p></p><p>We stuck with 4E until about level 13, and then it just didn't do it for us anymore. Having adventured in a homebrewed world for 13 years, my players knew the ins and outs of everything, and suddenly with 4E these people they knew didn't work anymore, and they could NOT build the characters they wanted to anymore.</p><p></p><p>I enjoy many of the Aspects of 4E, epecially from a DM's viewpoint. But we switched to Pathfinder simply because they COULD build the characters they wanted.</p><p></p><p>When Essentials came out, I of course went out and bought that, and we switched back to 4E for a bit. We got to level 7 and then ran into all of the same issues again.</p><p></p><p>Call me a bad DM if you want, I know the truth of it, and so do 4 players who have been with me for 13 years. 4E works and does what it was supposed to do. Allow players to kill monsters and take stuff. Anything else is player and GM fiat, and NOT ALL players and GM's are capable of doing that. </p><p></p><p>In my 20 years of gaming, with mutliple games, and systems, and having run a gaming store or 2 in my time, I can honestly say I agree with many of the points the gentleman in the video talks about. (Though I've never run Runequest, oddly enough).</p><p></p><p>and, surely enough, with the current sales models, and the popularity of Pathfinder, and many of the Open Source Old School gaming Projects going on right now, I think that many other people feel that 4E is not the right system for them.</p><p></p><p>For those that do, feel the love, gaming brothers! At least you're tabletop gaming!</p></blockquote><p></p>
[QUOTE="swordsmasher, post: 5661574, member: 21461"] I heard somewhere that the designers of 4th edition boiled D&d down to what they believed was its core element: Kill monsters, take their stuff. So that's what they built with 4e. I've been gaming since 1E, and i did go back and run the BECM for a bit, and the RC (I still us ethe War machine and Siege Machine rules in my Pathfinder game, almost CORE!), and of course on through 3rd. I've dealt with many of the concepts he talked about, but back then we figured What the heck? THAC0 was AWESOME, man! When 4E came out, I bought all the books, re-wrote my campaign, and then ran my first adventure. My group is experienced with mutiple systems and games, so roleplaying comes second nature. However, when we found there was very little CRUNCH to build up our FLUFF, there was issue 1. HOUSE RULED feats. and the first combat DID take 3 hours. 4 players against 4 goblins. it took three sessions to get through the first HALF of my adventure, and i ended up altering the adventure and moving up the encounter witht he BBEG just to get the story moving. After that I made sure all of my adventures had no more than 2 or 3 combat encounters. We stuck with 4E until about level 13, and then it just didn't do it for us anymore. Having adventured in a homebrewed world for 13 years, my players knew the ins and outs of everything, and suddenly with 4E these people they knew didn't work anymore, and they could NOT build the characters they wanted to anymore. I enjoy many of the Aspects of 4E, epecially from a DM's viewpoint. But we switched to Pathfinder simply because they COULD build the characters they wanted. When Essentials came out, I of course went out and bought that, and we switched back to 4E for a bit. We got to level 7 and then ran into all of the same issues again. Call me a bad DM if you want, I know the truth of it, and so do 4 players who have been with me for 13 years. 4E works and does what it was supposed to do. Allow players to kill monsters and take stuff. Anything else is player and GM fiat, and NOT ALL players and GM's are capable of doing that. In my 20 years of gaming, with mutliple games, and systems, and having run a gaming store or 2 in my time, I can honestly say I agree with many of the points the gentleman in the video talks about. (Though I've never run Runequest, oddly enough). and, surely enough, with the current sales models, and the popularity of Pathfinder, and many of the Open Source Old School gaming Projects going on right now, I think that many other people feel that 4E is not the right system for them. For those that do, feel the love, gaming brothers! At least you're tabletop gaming! [/QUOTE]
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