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Is D&D "Rubbish"?
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<blockquote data-quote="Tony Vargas" data-source="post: 6551072" data-attributes="member: 996"><p>Well, I like Glorantha for it's mythic feel. </p><p></p><p>I'm not sure watching Rurick and Uras miss eachother in a bar fight is terribly mythic. ;P</p><p></p><p>I liked RQ because it was a great system for it's day. It was skill-based, classless, and fairly open about what you could play. Many races were at least theoretically playable, you needn't choose between being a magic-user who can't swing a sword or a fighter who will never be able to use magic - anyone could learn to use any weapon, anyone could learn battlemagic - anyone could wear any armor they wanted to (except iron, of course). Only at the 'rune' levels did you get into anything like a class, and even that was earned, and not necessarily mutually exclusive. The prevalence and attitude towards magic items was very different, as well. </p><p></p><p> Fantasy Fiction like the anyone-can-die-at-any-time Game of Thrones, yes. Other sorts, maybe not quite so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> RQ could be a little brutal and less than heroic in some ways, which was ironic, given the backdrop of Glorantha.</p><p></p><p> D&D's style is mostly just treasure hunting, paranoia, and wildly overpowered magic (items & casters). The last is a little harder to do in early RQ, but RQIII could presumably have handled it.</p><p></p><p> I've heard that a lot, and, while I tend to agree, it doesn't really let D&D off the hook for failing to handle other genres. Especially since, as the first/best-known FRPG, people inevitably /try/ to use it for other genres.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6551072, member: 996"] Well, I like Glorantha for it's mythic feel. I'm not sure watching Rurick and Uras miss eachother in a bar fight is terribly mythic. ;P I liked RQ because it was a great system for it's day. It was skill-based, classless, and fairly open about what you could play. Many races were at least theoretically playable, you needn't choose between being a magic-user who can't swing a sword or a fighter who will never be able to use magic - anyone could learn to use any weapon, anyone could learn battlemagic - anyone could wear any armor they wanted to (except iron, of course). Only at the 'rune' levels did you get into anything like a class, and even that was earned, and not necessarily mutually exclusive. The prevalence and attitude towards magic items was very different, as well. Fantasy Fiction like the anyone-can-die-at-any-time Game of Thrones, yes. Other sorts, maybe not quite so much. ;) RQ could be a little brutal and less than heroic in some ways, which was ironic, given the backdrop of Glorantha. D&D's style is mostly just treasure hunting, paranoia, and wildly overpowered magic (items & casters). The last is a little harder to do in early RQ, but RQIII could presumably have handled it. I've heard that a lot, and, while I tend to agree, it doesn't really let D&D off the hook for failing to handle other genres. Especially since, as the first/best-known FRPG, people inevitably /try/ to use it for other genres. [/QUOTE]
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