Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is D&D stifling your creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5413060" data-attributes="member: 8835"><p>as somebody mentioned on page 2, all the chatter is about chargen, when the real stiflement is during game play.</p><p></p><p>Sure, chargen shapes the kinds of characters you can make.</p><p></p><p>But the rest of the rule book shapes what your PC does in the game. And that's the part that's analogous to what a kid is doing with his action figures and minis.</p><p></p><p>I played a sample game of 4e (3 combat encounters). While I liked the idea of having special 'attacks' I could do each round, my choices then became locked into "always do one of those special attacks so I get the bonus"</p><p></p><p>In 2e, because the combat rules were fuzzy, I used to do all sorts of crazy stuff to garner an in game bonus (rear attack, higher ground), etc. Once, I even had my elf hang from the roots in the ceiling to attack some kobolds so I could get the "higher ground" bonus to-hit. Never mind that he was 6' tall, and these were kobolds and likely the tunnel wasn't that high (I'm glad my DM didn't think of that either at the tiime).</p><p></p><p>I have gotten some of my best moves in the first game of an edition. The first time I played D&D (via a 1e PH and a 2e DMG), I thought I got saving throws from dieing. the GM bought my theory and it saved my life.</p><p></p><p>In 3e, in our first encounter with an 18th level sorcerer, I hit him so hard with my half-orc barbarian, that the GM described him as getting thrown back 10' into the wall and bouncing back at me. I then pulled the "he left my threated space and re-entered? Attack of Opportunity" and promptly killed him in 1 round with yet another crit.</p><p></p><p>I always found those to be funny mis-understandings of the rules, but the core is that the rules shapes what I can get away wiith trying.</p><p></p><p>To me, the chargen rules cause me to be creative to figure out how to do my character idea within the rules, or to create new rules to make it work.</p><p></p><p>Whereas the game play rules shape what is optimal to do within the game, and often discourage doing crazy stuff, as it is outside the rules and not codified to get a bonus.</p><p></p><p>I would like D&D combat to encourage moving (just as in real fighting), if only for a free 5' step every time.</p><p></p><p>I would like to see it encourage the user to do describe a plausible stunt attempt and get a bonus (to-hit, damage, AC) for doing more than just standing in your square. Stunts from Iron Heroes attempted this.</p><p></p><p>At the simplest:</p><p>If on your turn, you are not flanked by an ally or solid square, and you do not move, you get a -1 AC penalty until your next turn.</p><p></p><p>Thus, if you are holding off the enemy in a 5' wide corridor, no problem holding still. If you and a buddy form a line in a 10' corridor, no problem.</p><p></p><p>If you are toe-to-toe with an opponent and just standing still, and don't have buddies or walls by your side, you get are easier to hit. to avoid this, take a 5' step every round when you're out in the open.</p></blockquote><p></p>
[QUOTE="Janx, post: 5413060, member: 8835"] as somebody mentioned on page 2, all the chatter is about chargen, when the real stiflement is during game play. Sure, chargen shapes the kinds of characters you can make. But the rest of the rule book shapes what your PC does in the game. And that's the part that's analogous to what a kid is doing with his action figures and minis. I played a sample game of 4e (3 combat encounters). While I liked the idea of having special 'attacks' I could do each round, my choices then became locked into "always do one of those special attacks so I get the bonus" In 2e, because the combat rules were fuzzy, I used to do all sorts of crazy stuff to garner an in game bonus (rear attack, higher ground), etc. Once, I even had my elf hang from the roots in the ceiling to attack some kobolds so I could get the "higher ground" bonus to-hit. Never mind that he was 6' tall, and these were kobolds and likely the tunnel wasn't that high (I'm glad my DM didn't think of that either at the tiime). I have gotten some of my best moves in the first game of an edition. The first time I played D&D (via a 1e PH and a 2e DMG), I thought I got saving throws from dieing. the GM bought my theory and it saved my life. In 3e, in our first encounter with an 18th level sorcerer, I hit him so hard with my half-orc barbarian, that the GM described him as getting thrown back 10' into the wall and bouncing back at me. I then pulled the "he left my threated space and re-entered? Attack of Opportunity" and promptly killed him in 1 round with yet another crit. I always found those to be funny mis-understandings of the rules, but the core is that the rules shapes what I can get away wiith trying. To me, the chargen rules cause me to be creative to figure out how to do my character idea within the rules, or to create new rules to make it work. Whereas the game play rules shape what is optimal to do within the game, and often discourage doing crazy stuff, as it is outside the rules and not codified to get a bonus. I would like D&D combat to encourage moving (just as in real fighting), if only for a free 5' step every time. I would like to see it encourage the user to do describe a plausible stunt attempt and get a bonus (to-hit, damage, AC) for doing more than just standing in your square. Stunts from Iron Heroes attempted this. At the simplest: If on your turn, you are not flanked by an ally or solid square, and you do not move, you get a -1 AC penalty until your next turn. Thus, if you are holding off the enemy in a 5' wide corridor, no problem holding still. If you and a buddy form a line in a 10' corridor, no problem. If you are toe-to-toe with an opponent and just standing still, and don't have buddies or walls by your side, you get are easier to hit. to avoid this, take a 5' step every round when you're out in the open. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D stifling your creativity?
Top