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<blockquote data-quote="EzekielRaiden" data-source="post: 8905659" data-attributes="member: 6790260"><p>Because WotC has already ruined my trust with their opening salvo and their blatantly disingenuous non-pologies?</p><p></p><p>Because WotC (and, more importantly, Hasbro) is a corporation, and corporations have an extremely serious problem with becoming collusions against the customer?</p><p></p><p>Because, with something <em>this</em> important on the line, with something where one poorly-phrased line can result in the collapse of the entire effort, I need an extremely high degree of certainty?</p><p></p><p>Because I paid attention during the D&D Next Playtest, and noticed the incredible lack of nuance, the dogged insistence on certain efforts until it became clear those efforts simply would never be popular (e.g. Mearls' love of slinging fistfuls of dice, only to eventually cave to negative feedback, or the months wasted on "Specialties" that then had to be abandoned and replaced very late in the process), while denying or burying anything that was more popular than expected if it didn't fit their intentions (e.g. their continued refusal to even <em>consider</em> a Warlord class, despite it being more popular than Druid in the one publicly-visible poll they did)?</p><p></p><p>Because I know how the Paizo PF1e public playtests worked, where they said pretty much exactly the same things, and then <em>literally actually banned people</em> for giving in-depth feedback that showed how flawed the Gunslinger was?</p><p></p><p>This ain't my first rodeo.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8905659, member: 6790260"] Because WotC has already ruined my trust with their opening salvo and their blatantly disingenuous non-pologies? Because WotC (and, more importantly, Hasbro) is a corporation, and corporations have an extremely serious problem with becoming collusions against the customer? Because, with something [I]this[/I] important on the line, with something where one poorly-phrased line can result in the collapse of the entire effort, I need an extremely high degree of certainty? Because I paid attention during the D&D Next Playtest, and noticed the incredible lack of nuance, the dogged insistence on certain efforts until it became clear those efforts simply would never be popular (e.g. Mearls' love of slinging fistfuls of dice, only to eventually cave to negative feedback, or the months wasted on "Specialties" that then had to be abandoned and replaced very late in the process), while denying or burying anything that was more popular than expected if it didn't fit their intentions (e.g. their continued refusal to even [I]consider[/I] a Warlord class, despite it being more popular than Druid in the one publicly-visible poll they did)? Because I know how the Paizo PF1e public playtests worked, where they said pretty much exactly the same things, and then [I]literally actually banned people[/I] for giving in-depth feedback that showed how flawed the Gunslinger was? This ain't my first rodeo. [/QUOTE]
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