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General Tabletop Discussion
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Is D&D the only game that radically changes each edition?
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<blockquote data-quote="jdrakeh" data-source="post: 3943615" data-attributes="member: 13892"><p>Yes, the differences between 4th Edition Champions and HERO 5th Edition are numerous (notably, HERO 5th is no longer a superheroes game with notes for generica tacked on but, rather, a fully functional generic system with its own line of supers supplements). </p><p></p><p>That said, editions 1 through 4 of Champions really only differ a great deal in <em>size</em> (that is, the actual differences in regard to core mechanics are minimal but the number of options expanded with each edition). </p><p></p><p>In my estimation, HERO 5th is the only real 'new' edition of Champions/HERO (i.e., the only edition that made notable changes to how the core point-buy system functioned). It's more what AD&D was to BD&D than it is any kind of analogy to internal edition changes.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3943615, member: 13892"] Yes, the differences between 4th Edition Champions and HERO 5th Edition are numerous (notably, HERO 5th is no longer a superheroes game with notes for generica tacked on but, rather, a fully functional generic system with its own line of supers supplements). That said, editions 1 through 4 of Champions really only differ a great deal in [i]size[/i] (that is, the actual differences in regard to core mechanics are minimal but the number of options expanded with each edition). In my estimation, HERO 5th is the only real 'new' edition of Champions/HERO (i.e., the only edition that made notable changes to how the core point-buy system functioned). It's more what AD&D was to BD&D than it is any kind of analogy to internal edition changes. [/QUOTE]
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Is D&D the only game that radically changes each edition?
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