Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is D&D the only game that radically changes each edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Glyfair" data-source="post: 3944149" data-attributes="member: 53"><p>Indeed. Gary has said that part of the reason for AD&D was to have a more consistent game from table to table. With all the house rules used in OD&D, playing in a another person's game for a single session could be a huge challenges. At the time they felt it was slowing the creation of a strong community.</p><p></p><p>Basic D&D was originally created to serve as an introduction to new players. Give them a simpler system to start and lead them into OD&D and AD&D. </p><p></p><p>I admit, I have no idea what lead into the creation of BEMCI D&D. I imagine they felt that BD&D was lacking and wanted to improve it, especially since it was written and released before they had finished working on AD&D (it would be like releasing a BD&D4 at last year's GenCon). I don't know why they decided to change the basic, introductory game into a parallel modular game, although I have a few guesses. Anyone know?</p><p></p><p>2nd edition was released because people were moving away from D&D. There were many strong choices for alternate RPGs in the mid-80s. People saw major flaws in D&D and moved away from D&D (not always abandoning it, but often doing so). 2nd edition was an attempt to move the game forward and draw some of those players back.</p><p></p><p>3E was released when D&D was at a low point. They game had been in trouble for years for many reasons. Two of the biggest were TSR's many problems and collapse, and the continued evolution of the RPG market leading to different expectations in RPGs. The morass of the many expansions added to that morass (Skills & Powers, the Complete *). Many, many people were calling for a new edition of D&D. Many players had moved away from D&D and never considered going back. You can argue whether they changes needed to be as drastic, but I do think they needed to be somewhat drastic to drawback the lapsed players.</p><p></p><p>3.5, if you count it as a new edition, seems to have come about because WotC needed to boost the sales of the game. They wanted to fix some new things with the game, but the scale of the "fixes" and the timing seems merely to have been to stop D&D from falling off the radar. </p><p></p><p>4E seems to come at a time when many people have been moving away from D&D again (ironically, large portions of the market have moved into OGL/d20 systems based on 3E). People have been seen flaws in the system they didn't want to deal with and moved to something that fit their styles better. Sure, there is a still a sizable "D&D 3.5E (or 3E) is good enough for me", but they are getting smaller every year. </p><p></p><p>Also, 3.5 has started to hit the "morass" stage. There are a lot of great supplements out there, but they don't fit together so well because of design at different times. For example, <em>Book of Nine Swords</em> is generally considered great, but it does make the Fighter a far less attractive class. It does seem time to take the great ideas from the last ~5 years and move them into the game so that everything is considered in the core design. </p><p></p><p>Why such major changes? I agree with Chris Pramas that a 3.75 would have been a mistake. A lot of people felt 3.5 was a mistake. The changes were just enough to be annoying. There were enough to make older products very difficult to use with the new game, but not enough so that the game felt like a real new edition. It felt like a half-measure put together with duct tape (the ranger doesn't quite work, move this here...hold it...tape it...viola!). IMO, they needed a significant change with 4E for there to be a 4E. </p><p></p><p>I do think it was about a year too early. 2009 would have been about right on the maturity of the game for a 4E. I suspect market forces played a role in that. As much as some hate it, roleplaying companies are in business. They have to run it like a business if they want to survive.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3944149, member: 53"] Indeed. Gary has said that part of the reason for AD&D was to have a more consistent game from table to table. With all the house rules used in OD&D, playing in a another person's game for a single session could be a huge challenges. At the time they felt it was slowing the creation of a strong community. Basic D&D was originally created to serve as an introduction to new players. Give them a simpler system to start and lead them into OD&D and AD&D. I admit, I have no idea what lead into the creation of BEMCI D&D. I imagine they felt that BD&D was lacking and wanted to improve it, especially since it was written and released before they had finished working on AD&D (it would be like releasing a BD&D4 at last year's GenCon). I don't know why they decided to change the basic, introductory game into a parallel modular game, although I have a few guesses. Anyone know? 2nd edition was released because people were moving away from D&D. There were many strong choices for alternate RPGs in the mid-80s. People saw major flaws in D&D and moved away from D&D (not always abandoning it, but often doing so). 2nd edition was an attempt to move the game forward and draw some of those players back. 3E was released when D&D was at a low point. They game had been in trouble for years for many reasons. Two of the biggest were TSR's many problems and collapse, and the continued evolution of the RPG market leading to different expectations in RPGs. The morass of the many expansions added to that morass (Skills & Powers, the Complete *). Many, many people were calling for a new edition of D&D. Many players had moved away from D&D and never considered going back. You can argue whether they changes needed to be as drastic, but I do think they needed to be somewhat drastic to drawback the lapsed players. 3.5, if you count it as a new edition, seems to have come about because WotC needed to boost the sales of the game. They wanted to fix some new things with the game, but the scale of the "fixes" and the timing seems merely to have been to stop D&D from falling off the radar. 4E seems to come at a time when many people have been moving away from D&D again (ironically, large portions of the market have moved into OGL/d20 systems based on 3E). People have been seen flaws in the system they didn't want to deal with and moved to something that fit their styles better. Sure, there is a still a sizable "D&D 3.5E (or 3E) is good enough for me", but they are getting smaller every year. Also, 3.5 has started to hit the "morass" stage. There are a lot of great supplements out there, but they don't fit together so well because of design at different times. For example, [I]Book of Nine Swords[/I] is generally considered great, but it does make the Fighter a far less attractive class. It does seem time to take the great ideas from the last ~5 years and move them into the game so that everything is considered in the core design. Why such major changes? I agree with Chris Pramas that a 3.75 would have been a mistake. A lot of people felt 3.5 was a mistake. The changes were just enough to be annoying. There were enough to make older products very difficult to use with the new game, but not enough so that the game felt like a real new edition. It felt like a half-measure put together with duct tape (the ranger doesn't quite work, move this here...hold it...tape it...viola!). IMO, they needed a significant change with 4E for there to be a 4E. I do think it was about a year too early. 2009 would have been about right on the maturity of the game for a 4E. I suspect market forces played a role in that. As much as some hate it, roleplaying companies are in business. They have to run it like a business if they want to survive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D the only game that radically changes each edition?
Top