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Is D&D the only game that radically changes each edition?
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<blockquote data-quote="WayneLigon" data-source="post: 3944487" data-attributes="member: 3649"><p>Because you're dealing with a first generation RPG trying to become a 3-4th generation RPG. </p><p></p><p>Most games that are still around in any form are late 3rd generation games that were designed from the get-go to be more flexible in many ways than D&D was. In essence they learned from D&D's mistakes, which is something D&D itself has only recently been <strong>allowed </strong> to do. On the whole they don't need major revisions because most of them 'got it right' to begin with. D&D is still trying to shed itself of past mistakes and cruft that has gotten in the gears, slowing things down. Shedding some of these mistakes is going to result in change. Unfortunately, the revision time has been so long that it's hard to do that. Now you have the power of nostalgia working against the changes that need to take place.</p><p></p><p>Out of the box most other games are generally more advanced in rules structures, resolution systems, overall design principals, etc, so they usually only need revision to encompass eratta that has been found or adjust the way they do things as the designers discover better ways of accomplishing their goals. Many of these games also have a more limited scope than D&D does. This also helps them avoid radical rules changes and especially flavor changes.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3944487, member: 3649"] Because you're dealing with a first generation RPG trying to become a 3-4th generation RPG. Most games that are still around in any form are late 3rd generation games that were designed from the get-go to be more flexible in many ways than D&D was. In essence they learned from D&D's mistakes, which is something D&D itself has only recently been [B]allowed [/B] to do. On the whole they don't need major revisions because most of them 'got it right' to begin with. D&D is still trying to shed itself of past mistakes and cruft that has gotten in the gears, slowing things down. Shedding some of these mistakes is going to result in change. Unfortunately, the revision time has been so long that it's hard to do that. Now you have the power of nostalgia working against the changes that need to take place. Out of the box most other games are generally more advanced in rules structures, resolution systems, overall design principals, etc, so they usually only need revision to encompass eratta that has been found or adjust the way they do things as the designers discover better ways of accomplishing their goals. Many of these games also have a more limited scope than D&D does. This also helps them avoid radical rules changes and especially flavor changes. [/QUOTE]
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Is D&D the only game that radically changes each edition?
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