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Is D&D the only game that radically changes each edition?
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<blockquote data-quote="WizarDru" data-source="post: 3945409" data-attributes="member: 151"><p>I nearly did a spit-take there, until I realized you meant prior to the release of GURPS 3rd edition. That's hardly much of a comparison, though. The GURPS Basic set for 1st edition came out in 1986 in a box set. Later in 1986, SJG combined them into a book and called it second edition. 3rd edition came out in 1988, just two years later. 3rd edition, then got <a href="http://en.wikipedia.org/wiki/List_of_GURPS_books#Third_Edition_.28and_previous_editions.29" target="_blank">dozens of supplements</a> covering every genre imaginable. </p><p></p><p>Several game systems have gone through radical changes between editions. Some have done more gradual changes. It all varies on how well designed the original system was and how well it's aged.</p><p></p><p>Traveller, for example, has changed DRAMATICALLY from edition to edition. The original used a 2d6 mechanic and fit in a series of 32 page books, after all. Vampire has had a dramatic history. Games like Villians and Vigilantes, Twilight 2000, Star Frontiers, Boot Hill, Gamme World, Bushido and many others have sometimes undergone radical changes from one version to the next. </p><p></p><p>D&D is definitely not alone in that aspect. In fact, I remember when 2e was introduced, one of the Jeff Grubb-written D&D comics had a wizard who went insane for a short while because of the changes to the magic system, and who would mumble things to himself half-coherently like "Magic Missle is a second level spell, now...." while other characters looked on with pity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 3945409, member: 151"] I nearly did a spit-take there, until I realized you meant prior to the release of GURPS 3rd edition. That's hardly much of a comparison, though. The GURPS Basic set for 1st edition came out in 1986 in a box set. Later in 1986, SJG combined them into a book and called it second edition. 3rd edition came out in 1988, just two years later. 3rd edition, then got [url=http://en.wikipedia.org/wiki/List_of_GURPS_books#Third_Edition_.28and_previous_editions.29]dozens of supplements[/url] covering every genre imaginable. Several game systems have gone through radical changes between editions. Some have done more gradual changes. It all varies on how well designed the original system was and how well it's aged. Traveller, for example, has changed DRAMATICALLY from edition to edition. The original used a 2d6 mechanic and fit in a series of 32 page books, after all. Vampire has had a dramatic history. Games like Villians and Vigilantes, Twilight 2000, Star Frontiers, Boot Hill, Gamme World, Bushido and many others have sometimes undergone radical changes from one version to the next. D&D is definitely not alone in that aspect. In fact, I remember when 2e was introduced, one of the Jeff Grubb-written D&D comics had a wizard who went insane for a short while because of the changes to the magic system, and who would mumble things to himself half-coherently like "Magic Missle is a second level spell, now...." while other characters looked on with pity. :) [/QUOTE]
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