Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is D&D too complicated?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 1579687" data-attributes="member: 537"><p>Pure and utter claptrap.</p><p></p><p>An executive summary of the session before last, in my campaign.</p><p></p><p>The group had just organised for the seizure of the estates of a noble, who'd been exposed as a practitioner of Eeeevil black magic. The estate, including a castle, passed into the ownership of the crown. The PCs were appointed as interim administrators, being the agents on the scene. (One of the players wanted to acquire a keep, a la 1E. This was a nifty way of handling it.)</p><p></p><p>On their way to the keep, they met a group of soldiers from one of the neighbouring lords who also wanted to claim it. Some roleplaying and one Intimidate check later, they scared off the soldiers, and continued on their way. They had another encounter in a village with some outlaws, ex-followers of the evil noble, whom they quickly dispatched.</p><p></p><p>Next day, the people in charge of the keep didn't want to let them in. Again, after some roleplaying and more Diplomacy and Intimidate checks, they were persuaded of the error of their ways.</p><p></p><p>Once in the keep, they explored a bit, and found a secret door leading to tunnels underneath. In the tunnels, they fought some undead, and then a nasty demon. One character nearly died, and another got drained a few levels.</p><p></p><p>In all that:</p><p>- The encounters were done on the fly. In particular, all the monsters in the underground tunnels were chosen on the spur of the moment.</p><p></p><p>- The Intimidate DCs were done on the fly. (If they'd botched the rolls, they'd still have taken possession of the keep, but some blood might have been spilt.)</p><p></p><p>- The Search DC to find the secret door was also made up on the fly. (Hint: it helps to know what Search skills your party has.)</p><p></p><p>- The consequences of bullying your neighbour's soldiers will be determined by me, without the need to consult any rulebook.</p><p></p><p>Do not project your insecurities on to everyone else out there.</p></blockquote><p></p>
[QUOTE="hong, post: 1579687, member: 537"] Pure and utter claptrap. An executive summary of the session before last, in my campaign. The group had just organised for the seizure of the estates of a noble, who'd been exposed as a practitioner of Eeeevil black magic. The estate, including a castle, passed into the ownership of the crown. The PCs were appointed as interim administrators, being the agents on the scene. (One of the players wanted to acquire a keep, a la 1E. This was a nifty way of handling it.) On their way to the keep, they met a group of soldiers from one of the neighbouring lords who also wanted to claim it. Some roleplaying and one Intimidate check later, they scared off the soldiers, and continued on their way. They had another encounter in a village with some outlaws, ex-followers of the evil noble, whom they quickly dispatched. Next day, the people in charge of the keep didn't want to let them in. Again, after some roleplaying and more Diplomacy and Intimidate checks, they were persuaded of the error of their ways. Once in the keep, they explored a bit, and found a secret door leading to tunnels underneath. In the tunnels, they fought some undead, and then a nasty demon. One character nearly died, and another got drained a few levels. In all that: - The encounters were done on the fly. In particular, all the monsters in the underground tunnels were chosen on the spur of the moment. - The Intimidate DCs were done on the fly. (If they'd botched the rolls, they'd still have taken possession of the keep, but some blood might have been spilt.) - The Search DC to find the secret door was also made up on the fly. (Hint: it helps to know what Search skills your party has.) - The consequences of bullying your neighbour's soldiers will be determined by me, without the need to consult any rulebook. Do not project your insecurities on to everyone else out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D too complicated?
Top