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Is D&D too complicated?
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<blockquote data-quote="kamosa" data-source="post: 1580508" data-attributes="member: 1037"><p>But in the quest for this goal, the game tries to codify situations that are by their very nature always going to be GM wing it decisions. The arbitrarty nature of GM decisions is alive and kicking in 3E. </p><p></p><p>From setting the DC's for a bluff check to deciding what is really a challenging combat for the party the GM is making arbitrary decisions right and left, even if they aren't "winging it" as say. However flawed and frustrating GM arbitrary decisions are, they are the heart and soul of the game. Trying to take them out with over codified rules only packs extra baggage into a bloated rule set. </p><p></p><p>So, now time is spent looking up the codified way to justify the GM's decision. I always knew it was almost impossible for a paladin to swim against the current of a raging river while wearing heavy armor and a full back pack. Now I have a 10 minute system for determining exactly how hard this is, Thanks! This bogs down the game and doesn't remove the arbitrary nature of GM rulings from the game. In the end we just have a slow, arbitrary and harder to grasp system that feels cluncky even to long time players and GM's.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1580508, member: 1037"] But in the quest for this goal, the game tries to codify situations that are by their very nature always going to be GM wing it decisions. The arbitrarty nature of GM decisions is alive and kicking in 3E. From setting the DC's for a bluff check to deciding what is really a challenging combat for the party the GM is making arbitrary decisions right and left, even if they aren't "winging it" as say. However flawed and frustrating GM arbitrary decisions are, they are the heart and soul of the game. Trying to take them out with over codified rules only packs extra baggage into a bloated rule set. So, now time is spent looking up the codified way to justify the GM's decision. I always knew it was almost impossible for a paladin to swim against the current of a raging river while wearing heavy armor and a full back pack. Now I have a 10 minute system for determining exactly how hard this is, Thanks! This bogs down the game and doesn't remove the arbitrary nature of GM rulings from the game. In the end we just have a slow, arbitrary and harder to grasp system that feels cluncky even to long time players and GM's. [/QUOTE]
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