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Is D&D too complicated?
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<blockquote data-quote="pogre" data-source="post: 1584234" data-attributes="member: 6588"><p>D&D's complexity is part of its appeal in part. I love to play Bridge. Bridge is great game, because much like D&D once you start learning the details you just realize there is more and more to delve into and enjoy. 95% of Bridge players are taught by other Bridge players. That's not really a problem - Bridge as a hobby/game continues to expand. I think a basic D&D game should do exactly what other posters have suggested - limit choices.</p><p></p><p>If I was teaching someone how to play bridge - I would teach them exactly two conventions 1 NT reply and short club. The rest of the time I would teach them the core parts of the game - counting Goren points, playing suits, scoring, and board transfer strategies. </p><p></p><p>I hope this is the approach the basic rules for D&D take as well: Offer 4 classes - Fighter, Sorcerer, Rogue, and Cleric - give each class limited feat choices and built in skill choices. Let the kids concentrate on the core mechanics.</p></blockquote><p></p>
[QUOTE="pogre, post: 1584234, member: 6588"] D&D's complexity is part of its appeal in part. I love to play Bridge. Bridge is great game, because much like D&D once you start learning the details you just realize there is more and more to delve into and enjoy. 95% of Bridge players are taught by other Bridge players. That's not really a problem - Bridge as a hobby/game continues to expand. I think a basic D&D game should do exactly what other posters have suggested - limit choices. If I was teaching someone how to play bridge - I would teach them exactly two conventions 1 NT reply and short club. The rest of the time I would teach them the core parts of the game - counting Goren points, playing suits, scoring, and board transfer strategies. I hope this is the approach the basic rules for D&D take as well: Offer 4 classes - Fighter, Sorcerer, Rogue, and Cleric - give each class limited feat choices and built in skill choices. Let the kids concentrate on the core mechanics. [/QUOTE]
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