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Is D&D Too Focused on Combat?
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<blockquote data-quote="pemerton" data-source="post: 7733335" data-attributes="member: 42582"><p>But this really begs the question - in that you assume that it is inherent in combat mechanics that they deliver finality in resolution, but social mechanics can't have the same character.</p><p></p><p>Classic Traveller doesn't have a universal social resolution system, but it has a few social resolution subsytems (especially for dealing with officials). And it delivers finality of resolution in those areas. One result is that Traveller players don't have their PCs blow up all the police and customs inspectors, because they know that a successful Admin or Bribery check <em>can</em> result in them being convinced.</p><p></p><p>In the history of D&D there has been some exceptions to what you say here.</p><p></p><p>Gygax's DMG has a complex system for establishing social reactions, loyalty and morale, etc. As written, it is applicable to friends and acquaintances, not just hirelings. I'm not sure it's actually playable as written (there are surprisingly many and complex moving parts), but it does offer something other than GM fiat to resolve some aspects of social interaction.</p><p></p><p>Another exception that tackles head on a lot of your points is the 4e skill challenge - codified resolution framework, player checks matter, finality of resolution. Unfortunately the "died in a fire" (I think that's the technical term).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7733335, member: 42582"] But this really begs the question - in that you assume that it is inherent in combat mechanics that they deliver finality in resolution, but social mechanics can't have the same character. Classic Traveller doesn't have a universal social resolution system, but it has a few social resolution subsytems (especially for dealing with officials). And it delivers finality of resolution in those areas. One result is that Traveller players don't have their PCs blow up all the police and customs inspectors, because they know that a successful Admin or Bribery check [I]can[/I] result in them being convinced. In the history of D&D there has been some exceptions to what you say here. Gygax's DMG has a complex system for establishing social reactions, loyalty and morale, etc. As written, it is applicable to friends and acquaintances, not just hirelings. I'm not sure it's actually playable as written (there are surprisingly many and complex moving parts), but it does offer something other than GM fiat to resolve some aspects of social interaction. Another exception that tackles head on a lot of your points is the 4e skill challenge - codified resolution framework, player checks matter, finality of resolution. Unfortunately the "died in a fire" (I think that's the technical term). [/QUOTE]
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